industrialtest/tools/nano_suit.lua

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-- IndustrialTest
-- Copyright (C) 2024 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local function registerNanoSuitPart(config)
local groups={
_industrialtest_nanoSuit=1
}
if config.element=="head" then
groups.armor_head=1
elseif config.element=="torso" then
groups.armor_torso=1
elseif config.element=="legs" then
groups.armor_legs=1
elseif config.element=="feet" then
groups.armor_feet=1
end
if industrialtest.mtgAvailable then
groups.armor_heal=0
armor:register_armor("industrialtest:"..config.name,{
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=groups,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
_industrialtest_damageReduction=config.damageReduction
})
elseif industrialtest.mclAvailable then
groups.armor=1
groups.non_combat_armor=1
minetest.register_tool("industrialtest:nano_helmet",{
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=groups,
sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
},
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element=config.element,
_mcl_armor_texture="industrialtest_"..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
_industrialtest_damageReduction=config.damageReduction
})
end
end
registerNanoSuitPart({
name="nano_helmet",
displayName=S("Nano Helmet"),
element="head",
damageReduction=0.12
})
minetest.register_craft({
type="shaped",
output="industrialtest:nano_helmet",
recipe={
{"industrialtest:carbon_plate","industrialtest:energy_crystal","industrialtest:carbon_plate"},
{"industrialtest:carbon_plate",industrialtest.elementKeys.glass,"industrialtest:carbon_plate"}
}
})
registerNanoSuitPart({
name="nano_bodyarmor",
displayName=S("Nano Bodyarmor"),
element="torso",
damageReduction=0.32
})
minetest.register_craft({
type="shaped",
output="industrialtest:nano_bodyarmor",
recipe={
{"industrialtest:carbon_plate","","industrialtest:carbon_plate"},
{"industrialtest:carbon_plate","industrialtest:energy_crystal","industrialtest:carbon_plate"},
{"industrialtest:carbon_plate","industrialtest:carbon_plate","industrialtest:carbon_plate"}
}
})
registerNanoSuitPart({
name="nano_leggings",
displayName=S("Nano Leggings"),
element="legs",
damageReduction=0.3
})
minetest.register_craft({
type="shaped",
output="industrialtest:nano_leggings",
recipe={
{"industrialtest:carbon_plate","industrialtest:energy_crystal","industrialtest:carbon_plate"},
{"industrialtest:carbon_plate","","industrialtest:carbon_plate"},
{"industrialtest:carbon_plate","","industrialtest:carbon_plate"}
}
})
registerNanoSuitPart({
name="nano_boots",
displayName=S("Nano Boots"),
element="feet",
damageReduction=0.24
})
minetest.register_craft({
type="shaped",
output="industrialtest:nano_boots",
recipe={
{"industrialtest:carbon_plate","","industrialtest:carbon_plate"},
{"industrialtest:carbon_plate","industrialtest:energy_crystal","industrialtest:carbon_plate"}
}
})
minetest.register_on_player_hpchange(function(player,hpChange)
if hpChange>0 or not player:is_player() then
return hpChange
end
local inv
if industrialtest.mtgAvailable then
_,inv=armor:get_valid_player(player,"")
if not inv then
return hpChange
end
elseif industrialtest.mclAvailable then
inv=player:get_inventory()
end
local armorList=inv:get_list("armor")
assert(armorList)
local result=hpChange
for i=1,#armorList do
local stack=armorList[i]
local def=stack:get_definition()
if def.groups and def.groups._industrialtest_nanoSuit then
local meta=stack:get_meta()
local targetReducedDamage=math.floor(math.abs(hpChange)*def._industrialtest_damageReduction)
local requiredPower=targetReducedDamage*5000
local availablePower=math.min(meta:get_int("industrialtest.powerAmount"),requiredPower)
local reducedDamage=math.floor(availablePower/5000)
if reducedDamage>0 then
result=result+reducedDamage
industrialtest.api.addPowerToItem(stack,-reducedDamage*5000)
inv:set_stack("armor",i,stack)
end
end
end
return result
end,true)