industrialtest/nodes.lua

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-- IndustrialTest
-- Copyright (C) 2023 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local definition={
description=S("Machine Block"),
tiles={"industrialtest_machine_block.png"},
}
if industrialtest.mtgAvailable then
definition.sounds=default.node_sound_metal_defaults()
definition.groups={cracky=1,level=2}
elseif industrialtest.mclAvailable then
definition.sounds=mcl_sounds.node_sound_metal_defaults()
definition._mcl_blast_resistance=6
definition._mcl_hardness=5
end
minetest.register_node("industrialtest:machine_block",definition)
minetest.register_craft({
type="shaped",
output="industrialtest:machine_block",
recipe={
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"},
{"industrialtest:refined_iron_ingot","","industrialtest:refined_iron_ingot"},
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"}
}
})
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definition={
description=S("Advanced Machine Block"),
tiles={"industrialtest_advanced_machine_block.png"}
}
if industrialtest.mtgAvailable then
definition.sounds=default.node_sound_metal_defaults()
definition.groups={cracky=2,level=2}
elseif industrialtest.mclAvailable then
definition.sounds=mcl_sounds.node_sound_metal_defaults()
definition._mcl_blast_resistance=7
definition._mcl_hardness=5
end
minetest.register_node("industrialtest:advanced_machine_block",definition)
definition={
description=S("Rubber Wood"),
tiles={
"industrialtest_rubber_wood_top.png",
"industrialtest_rubber_wood_top.png",
"industrialtest_rubber_wood_side.png"
},
paramtype2="4dir"
}
if industrialtest.mtgAvailable then
definition.sounds=default.node_sound_wood_defaults()
definition.groups={
tree=1,
choppy=2,
oddly_breakable_by_hand=1,
flammable=2
}
elseif industrialtest.mclAvailable then
definition.sounds=mcl_sounds.node_sound_wood_defaults()
definition.groups={
handy=1,
axey=1,
tree=1,
flammable=2,
building_block=1,
material_wood=1,
fire_encouragement=5,
fire_flammability=5
}
definition.after_destruct=mcl_core.update_leaves
definition._mcl_blast_resistance=1.8
definition._mcl_hardness=1.8
end
definition.groups._industrialtest_rubberWood=1
minetest.register_node("industrialtest:rubber_wood",definition)
definition=table.copy(definition)
definition.description=nil
definition.tiles={
"industrialtest_rubber_wood_top.png",
"industrialtest_rubber_wood_top.png",
"industrialtest_rubber_wood_side.png",
"industrialtest_rubber_wood_side.png",
"industrialtest_rubber_wood_side_with_rubber.png",
"industrialtest_rubber_wood_side.png"
}
definition.drop="industrialtest:rubber_wood"
if industrialtest.mclAvailable then
definition.groups.not_in_creative_inventory=1
definition._doc_items_create_entry=false
end
minetest.register_node("industrialtest:rubber_wood_with_rubber",definition)
minetest.register_abm({
label="Rubber forming",
nodenames={"industrialtest:rubber_wood"},
interval=120,
chance=2,
action=function(pos)
local neighbourPositions={
vector.offset(pos,-1,0,0),
vector.offset(pos,1,0,0),
vector.offset(pos,0,-1,0),
vector.offset(pos,0,1,0),
vector.offset(pos,0,0,-1),
vector.offset(pos,0,0,1)
}
for _,value in ipairs(neighbourPositions) do
if minetest.get_node(value).name=="industrialtest:rubber_wood_with_rubber" then
return
end
end
minetest.set_node(pos,{
name="industrialtest:rubber_wood_with_rubber",
param2=industrialtest.random:next(0,3)
})
end
})
minetest.register_craft({
type="shapeless",
output=industrialtest.elementKeys.junglePlanks.." 3",
recipe={"group:_industrialtest_rubberWood"}
})
definition={
description=S("Rubber Leaves"),
drawtype="allfaces_optional",
tiles={"industrialtest_rubber_leaves.png"},
special_tiles={"industrialtest_rubber_leaves_simple.png"},
paramtype="light",
sunlight_propagates=true,
waving=1
}
if industrialtest.mtgAvailable then
definition.sounds=default.node_sound_leaves_defaults()
definition.groups={
snappy=3,
leafdecay=3,
flammable=2,
leaves=1
}
definition.drop={
max_items=1,
items={
{
items={"industrialtest:rubber_sapling"},
rarity=20
},
{items={"industrialtest:rubber_leaves"}}
}
}
definition.after_place_node=default.after_place_leaves
elseif industrialtest.mclAvailable then
local saplingChances={20,16,12,10}
local stickChances={50,45,30,35,10}
-- Taken and adapted from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_core/nodes_trees.lua#L157
local function getDrops(fortuneLevel)
local drop = {
max_items=1,
items = {
{
items = {"industrialtest:rubber_sapling"},
rarity = saplingChances[fortuneLevel+1] or saplingChances[fortuneLevel]
},
{
items = {"mcl_core:stick 1"},
rarity = stickChances[fortuneLevel+1]
},
{
items = {"mcl_core:stick 2"},
rarity = stickChances[fortuneLevel+1]
},
}
}
return drop
end
definition.sounds=mcl_sounds.node_sound_leaves_defaults()
definition.groups={
handy=1,
hoey=1,
shearsy=1,
swordy=1,
dig_by_piston=1,
flammable=2,
fire_encouragement=30,
fire_flammability=60,
leaves=1,
deco_block=1,
compostability=30
}
definition.drop=getDrops(0)
definition.after_place_node=mcl_core.make_player_leaves
definition._mcl_shears_drop=true
definition._mcl_blast_resistance=0.2
definition._mcl_hardness=0.2
definition._mcl_silk_touch_drop=true
definition._mcl_fortune_drop={getDrops(1),getDrops(2),getDrops(3),getDrops(4)}
end
minetest.register_node("industrialtest:rubber_leaves",definition)
if industrialtest.mtgAvailable then
default.register_leafdecay({
trunks={"industrialtest:rubber_wood"},
leaves={"industrialtest:rubber_leaves"},
radius=2
})
end
if industrialtest.mclAvailable then
definition=table.copy(definition)
definition._doc_items_create_entry=false
definition.groups.not_in_creative_inventory=1
definition.groups.orphan_leaves=1
definition._mcl_shears_drop={"industrialtest:rubber_leaves"}
definition._mcl_silk_touch_drop={"industrialtest:rubber_leaves"}
minetest.register_node("industrialtest:rubber_leaves_orphan",definition)
end
industrialtest.makeRubberTree=function(pos)
-- FIXME: Replace this with placing schematic
-- Taken and adapted from https://github.com/minetest/minetest_game/blob/master/mods/default/trees.lua#L182
local height=industrialtest.random:next(4,5)
local tree=minetest.get_content_id("industrialtest:rubber_wood")
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local treeWithRubber=minetest.get_content_id("industrialtest:rubber_wood_with_rubber")
local leaves=minetest.get_content_id("industrialtest:rubber_leaves")
local air=minetest.get_content_id("air")
local ignore=minetest.get_content_id("ignore")
local manip=minetest.get_voxel_manip()
local minp,maxp=manip:read_from_map(vector.new(pos.x-2,pos.y,pos.z),vector.new(pos.x+2,pos.y+height+1,pos.z+2))
local area=VoxelArea:new({
MinEdge=minp,
MaxEdge=maxp
})
local data=manip:get_data()
-- Trunk
data[area:index(pos.x,pos.y,pos.z)]=tree
for y=pos.y+1,pos.y+height-1 do
local index=area:index(pos.x,y,pos.z)
local id=data[index]
if id==air or id==ignore or id==leaves then
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data[index]=(industrialtest.random:next(0,5)==1 and treeWithRubber or tree)
end
end
-- Force leaves near the trunk
for dz=-1,1 do
for dy=-2,1 do
local index=area:index(pos.x-1,pos.y+height+dy,pos.z+dz)
for dx=-1,1 do
if data[index]==air or data[index]==ignore then
data[index]=leaves
end
index=index+1
end
end
end
-- Randomly add leaves in 2x2x2 clusters.
for i=1,8 do
local x=pos.x+industrialtest.random:next(-2,1)
local y=pos.y+height+industrialtest.random:next(-2,0)
local z=pos.z+industrialtest.random:next(-2,1)
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local index=area:index(x+dx,y+dy,z+dz)
if data[index]==air or data[index]==ignore then
data[index]=leaves
end
end
end
end
end
manip:set_data(data)
manip:write_to_map()
manip:update_map()
end
definition={
description=S("Rubber Sapling"),
inventory_image="industrialtest_rubber_sapling.png",
wield_image="industrialtest_rubber_sapling.png",
drawtype="plantlike",
tiles={"industrialtest_rubber_sapling.png"},
paramtype="light",
sunlight_propagates=true,
walkable=false,
waving=1,
on_timer=function(pos)
-- Use MTG can_grow function if available
local canGrow
if industrialtest.mtgAvailable then
canGrow=default.can_grow
elseif industrialtest.mclAvailable then
canGrow=function(pos)
local under=minetest.get_node_or_nil(vector.offset(pos,0,-1,0))
if not under then
return false
end
local lightLevel=minetest.get_node_light(pos)
return (minetest.get_item_group(under.name,"soil")>0 and lightLevel and lightLevel>=13)
end
end
if not canGrow(pos) then
minetest.get_node_timer(pos):start(300)
return false
end
industrialtest.makeRubberTree(pos)
return false
end
}
if industrialtest.mtgAvailable then
definition.sounds=default.node_sound_leaves_defaults()
definition.groups={
snappy=2,
flammable=2
}
definition.on_construct=function(pos)
minetest.get_node_timer(pos):start(industrialtest.random:next(300,1500))
end
elseif industrialtest.mclAvailable then
definition.sounds=mcl_sounds.node_sound_leaves_defaults()
definition.groups={
plant=1,
non_mycelium_plant=1,
deco_block=1,
dig_by_water=1,
dig_by_piston=1,
destroy_by_lava_flow=1,
compostability=40
}
definition.on_construct=function(pos)
local meta=minetest.get_meta(pos)
meta:set_int("stage",0)
end
end
definition.groups.attached_node=1
definition.groups.dig_immediate=3
definition.groups.sapling=1
minetest.register_node("industrialtest:rubber_sapling",definition)
if industrialtest.mtgAvailable then
minetest.register_lbm({
name="industrialtest:rubber_sapling_lbm",
nodenames={"industrialtest:rubber_sapling"},
action=function(pos)
minetest.get_node_timer(pos):start(industrialtest.random:next(300,1500))
end
})
end
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-- Node callbacks
minetest.register_on_placenode(function(pos,newNode)
local def=minetest.registered_nodes[newNode.name]
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if def and def.groups and def.groups._industrialtest_hasPowerInput then
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industrialtest.api.triggerNeighbours(pos)
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end
end)