forked from mrkubax10/industrialtest
Implement Static Boots
This item allows for charging equipped electric tools via walking. Walking distance of 5 blocks charges 1 EU to first found tool in armor inventory.
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8446793413
commit
56c08f1f76
@ -538,6 +538,7 @@ if industrialtest.mclAvailable then
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industrialtest.elementKeys.copperBlock="mcl_copper:block"
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industrialtest.elementKeys.stoneWithCopper="mcl_copper:stone_with_copper"
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industrialtest.elementKeys.ironPickaxe="mcl_tools:pick_iron"
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industrialtest.elementKeys.ironBoots="mcl_armor:boots_iron"
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industrialtest.elementKeys.lavaSource="mcl_core:lava_source"
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industrialtest.elementKeys.waterSource="mcl_core:water_source"
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industrialtest.elementKeys.sugarCane="mcl_core:reeds"
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@ -763,6 +764,7 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.stoneWithTin="default:stone_with_tin"
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industrialtest.elementKeys.bronzeBlock="default:bronzeblock"
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industrialtest.elementKeys.ironPickaxe="default:pick_steel"
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industrialtest.elementKeys.ironBoots="3d_armor:boots_steel"
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industrialtest.elementKeys.lavaSource="default:lava_source"
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industrialtest.elementKeys.waterSource="default:water_source"
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industrialtest.elementKeys.sugarCane="default:papyrus"
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1
init.lua
1
init.lua
@ -58,6 +58,7 @@ dofile(modpath.."/tools/electric_drill.lua")
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dofile(modpath.."/tools/electric_hoe.lua")
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dofile(modpath.."/tools/electric_saber.lua")
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dofile(modpath.."/tools/jetpack.lua")
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dofile(modpath.."/tools/static_boots.lua")
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dofile(modpath.."/tools/treetap.lua")
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dofile(modpath.."/tools/wrench.lua")
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126
tools/static_boots.lua
Normal file
126
tools/static_boots.lua
Normal file
@ -0,0 +1,126 @@
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-- IndustrialTest
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-- Copyright (C) 2024 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local updateDelta=0
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local playerPositions={}
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local function onGlobalStep(player,inv,stack)
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if stack:get_name()~="industrialtest:static_boots" then
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return false
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end
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local playerPos=player:get_pos()
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playerPos.y=0
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if not playerPositions[player:get_player_name()] then
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playerPositions[player:get_player_name()]=playerPos
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return true
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end
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if vector.distance(playerPos,playerPositions[player:get_player_name()])<5 then
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return true
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end
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playerPositions[player:get_player_name()]=playerPos
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local armorList=inv:get_list("armor")
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for i=1,#armorList do
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local meta=armorList[i]:get_meta()
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if industrialtest.api.hasPowerStorage(meta) and not industrialtest.api.isFullyCharged(meta) then
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industrialtest.api.addPowerToItem(armorList[i],1)
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inv:set_stack("armor",i,armorList[i])
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break
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end
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end
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return true
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end
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if industrialtest.mtgAvailable then
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armor:register_armor("industrialtest:static_boots",{
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description=S("Static Boots"),
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inventory_image="industrialtest_static_boots_inv.png",
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groups={
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armor_feet=1,
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armor_heal=0
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}
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})
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elseif industrialtest.mclAvailable then
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minetest.register_tool("industrialtest:static_boots",{
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description=S("Static Boots"),
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inventory_image="industrialtest_static_boots_inv.png",
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groups={
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armor=1,
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non_combat_armor=1,
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armor_feet=1,
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non_combat_feet=1
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},
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sounds={
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_mcl_armor_equip="mcl_armor_equip_iron",
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_mcl_armor_unequip="mcl_armor_unequip_iron"
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},
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on_place=mcl_armor.equip_on_use,
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on_secondary_use=mcl_armor.equip_on_use,
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_mcl_armor_element="feet",
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_mcl_armor_texture="industrialtest_static_boots.png"
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})
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end
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minetest.register_craft({
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type="shaped",
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output="industrialtest:static_boots",
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recipe={
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{industrialtest.elementKeys.ironIngot,"",industrialtest.elementKeys.ironIngot},
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{industrialtest.elementKeys.ironIngot,industrialtest.elementKeys.whiteWool,industrialtest.elementKeys.ironIngot},
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{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:static_boots",
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recipe={
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{"",industrialtest.elementKeys.ironBoots,""},
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{"",industrialtest.elementKeys.whiteWool,""},
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{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
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}
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})
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minetest.register_on_leaveplayer(function(player)
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playerPositions[player:get_player_name()]=nil
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end)
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minetest.register_globalstep(function(dtime)
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updateDelta=updateDelta+dtime
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if updateDelta<industrialtest.updateDelay then
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return
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end
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updateDelta=0
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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if industrialtest.mtgAvailable then
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local _,inv=armor:get_valid_player(player,"")
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if inv then
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local armorList=inv:get_list("armor")
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assert(armorList)
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for i=1,#armorList do
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local stack=armorList[i]
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if onGlobalStep(player,inv,stack) then
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break
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end
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end
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end
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elseif industrialtest.mclAvailable then
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local inv=player:get_inventory()
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local stack=inv:get_stack("armor",5)
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onGlobalStep(player,inv,stack)
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end
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end
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end)
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