forked from mrkubax10/industrialtest
Add insulated copper cable
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parent
ad502c257c
commit
97247bdac1
49
cables.lua
49
cables.lua
@ -94,18 +94,39 @@ local function registerCable(name,displayName,material,size,flow)
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end,
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on_timer=function(pos)
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local meta=minetest.get_meta(pos)
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local afterFlow,_=industrialtest.api.powerFlow(pos)
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local afterFlow,transferred=industrialtest.api.powerFlow(pos)
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meta:set_string("industrialtest.ioConfig","aaaaaa")
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if not industrialtest.api.isFullyCharged(meta) then
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industrialtest.api.triggerNeighbours(pos)
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end
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if transferred then
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local node=minetest.get_node(pos)
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local def=minetest.registered_nodes[node.name]
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if def._industrialtest_electrocution then
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local players=minetest.get_connected_players()
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for _,value in ipairs(players) do
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-- Note: don't use vector.distance here because we don't need actual distance between two
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-- vectors to determine if player is within range if we use squared range
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local playerPos=value:get_pos()
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local dx=pos.x-playerPos.x
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local dy=pos.y-playerPos.y
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local dz=pos.z-playerPos.z
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local dist=math.pow(dx,2)+math.pow(dy,2)+math.pow(dz,2)
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if dist<=0.60 then
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local hp=value:get_hp()
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value:set_hp(hp-0.5,"Electrocution")
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end
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end
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end
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end
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return (afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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end,
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_industrialtest_electrocution=true,
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_industrialtest_onPowerFlow=function(pos,side)
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local meta=minetest.get_meta(pos)
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industrialtest.api.changeIoConfig(meta,side,"i")
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end
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end,
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}
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if industrialtest.mtgAvailable then
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definition.groups={
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@ -149,6 +170,30 @@ local function registerCable(name,displayName,material,size,flow)
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{material,material,material}
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}
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})
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definition=table.copy(definition)
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definition.description=S("Insulated "..displayName.." Cable")
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definition.inventory_image="industrialtest_insulated_"..name.."_cable_inv.png"
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definition.tiles={"industrialtest_insulated_copper_cable.png"}
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definition.wield_image="industrialtest_insulated_"..name.."_cable_inv.png"
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definition._industrialtest_electrocution=nil
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minetest.register_node("industrialtest:insulated_"..name.."_cable",definition)
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_"..name.."_cable",
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recipe={
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"industrialtest:"..name.."_cable",
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"industrialtest:rubber"
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_"..name.."_cable 6",
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recipe={
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
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{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
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{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
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}
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})
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end
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registerCable("copper","Copper",industrialtest.elementKeys.copperIngot,0.15,216)
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