forked from mrkubax10/industrialtest
Implement Transformers
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03f0440227
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a21ec8a929
31
api.lua
31
api.lua
@ -27,7 +27,8 @@ industrialtest.api.hvPowerFlow=10200
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industrialtest.api.evPowerFlow=40800
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industrialtest.api.ivPowerFlow=163800
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local function clamp(num,min,max)
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industrialtest.internal={}
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industrialtest.internal.clamp=function(num,min,max)
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return math.max(math.min(num,max),min)
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end
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@ -43,6 +44,32 @@ industrialtest.api.addPowerStorage=function(meta,capacity,flow,ioConfig)
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meta:set_int("industrialtest.powerAmount",0)
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meta:set_string("industrialtest.ioConfig",ioConfig)
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end
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-- \brief Takes rotated node and side and outputs normalized side that can be used for ioConfig lookups
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-- \param pos Vector with node position
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-- \param side Node side. See industrialtest.api.addPowerStorage for possible values
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-- \returns Normalized side or in case of failure side argument back
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industrialtest.api.normalizeSide=function(pos,side)
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local node=minetest.get_node(pos)
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-- FIXME: improve code quality there
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local translation={
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[0]={
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1,2,3,4,5,6
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},
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[1]={
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5,6,3,4,2,1
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},
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[2]={
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1,2,3,4,6,5
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},
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[3]={
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6,5,3,4,1,2
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}
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}
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if node.param2>3 then
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return side
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end
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return translation[node.param2][side]
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end
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-- \brief Checks if metadata contains power storage
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-- \param meta MetaDataRef which should be checked
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-- \returns true if metadata contains power storage, false otherwise
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@ -129,7 +156,7 @@ industrialtest.api.addPower=function(meta,amount)
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local powerAmount=meta:get_int("industrialtest.powerAmount")
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local powerCapacity=meta:get_int("industrialtest.powerCapacity")
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local prevPowerAmount=powerAmount
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powerAmount=clamp(powerAmount+amount,0,powerCapacity)
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powerAmount=industrialtest.internal.clamp(powerAmount+amount,0,powerCapacity)
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meta:set_int("industrialtest.powerAmount",powerAmount)
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return powerAmount-prevPowerAmount
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end
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147
machines.lua
147
machines.lua
@ -1194,3 +1194,150 @@ minetest.register_craft({
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{"industrialtest:refined_iron_ingot",industrialtest.elementKeys.dirt,"industrialtest:refined_iron_ingot"}
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}
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})
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-- Transformers
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local function registerTransformer(config)
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definition={
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description=S(config.displayName),
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tiles={
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config.machineBlockTexture.."^industrialtest_"..config.name.."_side.png",
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config.machineBlockTexture.."^industrialtest_"..config.name.."_side.png",
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config.machineBlockTexture.."^industrialtest_"..config.name.."_side.png",
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config.machineBlockTexture.."^industrialtest_"..config.name.."_side.png",
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config.machineBlockTexture.."^industrialtest_"..config.name.."_side.png",
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config.machineBlockTexture.."^industrialtest_"..config.name.."_front.png"
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},
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paramtype2="facedir",
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legacy_facedir_simple=true,
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drop=(config.requiresWrench and "industrialtest:machine_block" or "industrialtest:"..config.name),
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on_construct=function(pos)
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local meta=minetest.get_meta(pos)
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industrialtest.api.addPowerStorage(meta,config.upperFlow,0,"aaaaaa")
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end,
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on_timer=function(pos,elapsed)
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local meta=minetest.get_meta(pos)
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local node=minetest.get_node(pos)
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local neighbourPositions={
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vector.offset(pos,-1,0,0),
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vector.offset(pos,1,0,0),
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vector.offset(pos,0,-1,0),
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vector.offset(pos,0,1,0),
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vector.offset(pos,0,0,-1),
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vector.offset(pos,0,0,1)
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}
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local upperPowerDistribution=0
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local lowerPowerDistribution=0
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for key,value in ipairs(neighbourPositions) do
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if industrialtest.api.hasPowerStorage(minetest.get_meta(value)) then
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local normalized=industrialtest.api.normalizeSide(pos,key)
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if normalized==5 then
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upperPowerDistribution=config.upperFlow
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else
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lowerPowerDistribution=lowerPowerDistribution+1
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end
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else
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neighbourPositions[key]=0
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end
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end
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if lowerPowerDistribution>0 then
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lowerPowerDistribution=math.floor(industrialtest.internal.clamp(math.min(config.upperFlow,meta:get_int("industrialtest.powerAmount"))/lowerPowerDistribution,0,config.lowerFlow))
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end
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local roomAvailable=false
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for key,value in ipairs(neighbourPositions) do
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if value~=0 then
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local neighbourMeta=minetest.get_meta(value)
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local normalized=industrialtest.api.normalizeSide(pos,key)
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if normalized==5 then
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if meta:get_int("industrialtest.powerAmount")==config.upperFlow then
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industrialtest.api.transferPower(meta,neighbourMeta,config.upperFlow)
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end
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else
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industrialtest.api.transferPower(meta,neighbourMeta,lowerPowerDistribution)
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end
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if not industrialtest.api.isFullyCharged(neighbourMeta) then
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roomAvailable=true
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end
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end
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end
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return (meta:get_int("industrialtest.powerAmount")>0 and roomAvailable)
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end,
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_industrialtest_onPowerFlow=function(pos)
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end
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}
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if industrialtest.mtgAvailable then
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definition.groups={cracky=2}
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definition.sounds=(config.sounds=="metal" and default.node_sound_metal_defaults() or default.node_sound_wood_defaults())
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elseif industrialtest.mclAvailable then
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definition.groups={pickaxey=1}
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definition.sounds=(config.sounds=="metal" and mcl_sounds.node_sound_metal_defaults() or mcl_sounds.node_sound_wood_defaults())
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definition._mcl_blast_resistance=3
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definition._mcl_hardness=3.5
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end
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definition.groups._industrialtest_hasPowerInput=1
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definition.groups._industrialtest_hasPowerOutput=1
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definition.groups._industrialtest_wrenchUnmountable=1
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minetest.register_node("industrialtest:"..config.name,definition)
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end
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registerTransformer({
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name="lv_transformer",
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displayName="LV Transformer",
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machineBlockTexture="industrialtest_wood_machine_block.png",
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requiresWrench=false,
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lowerFlow=industrialtest.api.lvPowerFlow,
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upperFlow=industrialtest.api.mvPowerFlow,
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sounds="wood"
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:lv_transformer",
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recipe={
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{"group:wood","industrialtest:insulated_tin_cable","group:wood"},
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{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot},
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{"group:wood","industrialtest:insulated_copper_cable","group:wood"}
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}
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})
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registerTransformer({
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name="mv_transformer",
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displayName="MV Transformer",
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machineBlockTexture="industrialtest_machine_block.png",
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requiresWrench=true,
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lowerFlow=industrialtest.api.mvPowerFlow,
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upperFlow=industrialtest.api.hvPowerFlow,
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sounds="metal"
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:mv_transformer",
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recipe={
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{"industrialtest:insulated_copper_cable"},
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{"industrialtest:machine_block"},
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{"industrialtest:insulated_gold_cable"}
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}
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})
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registerTransformer({
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name="hv_transformer",
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displayName="HV Transformer",
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machineBlockTexture="industrialtest_machine_block.png",
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requiresWrench=true,
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lowerFlow=industrialtest.api.hvPowerFlow,
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upperFlow=industrialtest.api.evPowerFlow,
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sounds="metal"
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})
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-- TODO: Craft for HV transformer
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registerTransformer({
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name="ev_transformer",
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displayName="EV Transformer",
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machineBlockTexture="industrialtest_machine_block.png",
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requiresWrench=true,
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lowerFlow=industrialtest.api.evPowerFlow,
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upperFlow=industrialtest.api.ivPowerFlow,
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sounds="metal"
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})
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-- TODO: Craft for EV Transformer
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