forked from mrkubax10/industrialtest
Add developer utility Power Storage Inspector
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b19512f8a3
commit
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4
init.lua
4
init.lua
@ -22,6 +22,7 @@ industrialtest={}
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-- Initial constants
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industrialtest.updateDelay=1 -- Note: Make this value smaller to make machines update more frequently (it may make server more laggy)
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industrialtest.developerMode=true -- Enables additional utils useful when developing mod
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-- load other lua files
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dofile(modpath.."/compatibility.lua")
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@ -30,3 +31,6 @@ dofile(modpath.."/minerals.lua")
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dofile(modpath.."/machines.lua")
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dofile(modpath.."/craftitems.lua")
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dofile(modpath.."/nodes.lua")
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if industrialtest.developerMode then
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dofile(modpath.."/utils.lua")
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end
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78
utils.lua
Normal file
78
utils.lua
Normal file
@ -0,0 +1,78 @@
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-- IndustrialTest
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-- Copyright (C) 2023 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local powerStorageInspectorContext={}
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local function inspectNode(pos,playerName)
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local meta=minetest.get_meta(pos)
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local powerCapacity=meta:get_int("industrialtest.powerCapacity")
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local powerFlow=meta:get_int("industrialtest.powerFlow")
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local powerAmount=meta:get_int("industrialtest.powerAmount")
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local powerIOConfig=meta:get_string("industrialtest.ioConfig")
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local formspec={
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"formspec_version[4]",
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"size[8,8]",
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"label[0.5,0.5;"..S("Power Storage Inspector").."]",
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"label[0.5,1.5;"..S("Power Capacity: @1",powerCapacity).."]",
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"label[0.5,1.9;"..S("Power Flow: @1",powerFlow).."]",
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"label[0.5,2.3;"..S("Power Amount: @1",powerAmount).."]",
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"label[0.5,2.7;"..S("Power IO Config: @1",powerIOConfig).."]",
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"field[0.5,3.7;2,0.5;powerCapacity;"..S("Power Capacity")..";"..powerCapacity.."]",
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"field[0.5,4.5;2,0.5;powerFlow;"..S("Power Flow")..";"..powerFlow.."]",
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"field[0.5,5.4;2,0.5;powerAmount;"..S("Power Amount")..";"..powerAmount.."]",
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"field[0.5,6.2;2,0.5;powerIOConfig;"..S("Power IO Config")..";"..powerIOConfig.."]",
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"button[0.5,6.8;2,0.5;update;"..S("Update").."]",
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"button[4.2,1.25;2.8,0.5;triggerNeighbours;"..S("Trigger Neighbours").."]"
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}
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powerStorageInspectorContext[playerName]=pos
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minetest.show_formspec(playerName,"industrialtest:power_storage_inspector_formspec",table.concat(formspec,""))
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end
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minetest.register_craftitem("industrialtest:power_storage_inspector",{
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description=S("Power Storage Inspector"),
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inventory_image="industrialtest_power_storage_inspector.png",
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on_place=function(itemstack,user,pointed)
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if pointed.type=="node" and user and user:is_player() then
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local meta=minetest.get_meta(pointed.under)
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if industrialtest.api.hasPowerStorage(meta) then
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inspectNode(pointed.under,user:get_player_name())
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end
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end
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end
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})
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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if formname~="industrialtest:power_storage_inspector_formspec" then
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return false
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end
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local context=powerStorageInspectorContext[player:get_player_name()]
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if fields.update then
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local meta=minetest.get_meta(context)
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meta:set_int("industrialtest.powerCapacity",tonumber(fields.powerCapacity))
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meta:set_int("industrialtest.powerFlow",tonumber(fields.powerFlow))
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meta:set_int("industrialtest.powerAmount",tonumber(fields.powerAmount))
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meta:set_string("industrialtest.powerIOConfig",fields.powerIOConfig)
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local def=minetest.registered_nodes[minetest.get_node(context).name]
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if def and def._industrialtest_updateFormspec then
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def._industrialtest_updateFormspec(meta)
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end
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inspectNode(context,player:get_player_name())
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elseif fields.triggerNeighbours then
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industrialtest.api.triggerNeighbours(context)
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end
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powerStorageInspectorContext[player:get_player_name()]=nil
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return true
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end)
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