-- IndustrialTest -- Copyright (C) 2023 mrkubax10 -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local S=minetest.get_translator("industrialtest") local fluidGenerator={} fluidGenerator.getFormspec=function(pos,config) local meta=minetest.get_meta(pos) local fluidPercent=meta:get_float("fluidAmount")/100 local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity") local fluid=meta:get_string("fluid") local formspec local fuel=config.getFuel(fluid) local tile=(fuel and fuel.texture or "industrialtest_gui_fluid_bg.png") if industrialtest.mtgAvailable then formspec={ "list[context;fluid;2,1.8;1,1]", "listring[context;fluid]", (fluidPercent>0 and "image[2,3;1,1;industrialtest_gui_fluid_bg.png^[lowpart:"..fluidPercent..":"..tile.."]" or "image[2,3;1,1;industrialtest_gui_fluid_bg.png]"), "list[context;leftover;2,4.2;1,1]", "listring[context;leftover]", "list[context;charged;6,3;1,1]", "listring[context;charged]", "box[9,1;0.3,4.8;#202020]", (powerPercent>0 and "box[9,"..(1+4.8-(powerPercent*4.8))..";0.3,"..(powerPercent*4.8)..";#FF1010]" or "") } elseif industrialtest.mclAvailable then formspec={ "list[context;fluid;2,1.8;1,1]", mcl_formspec.get_itemslot_bg(2,1.8,1,1), "listring[context;fluid]", (fluidPercent>0 and "image[2,3;1,1;industrialtest_gui_fluid_bg.png^[lowpart:"..fluidPercent..":"..tile.."]" or "image[2,3;1,1;industrialtest_gui_fluid_bg.png]"), "list[context;leftover;2,4.2;1,1]", mcl_formspec.get_itemslot_bg(2,4.2,1,1), "listring[context;leftover]", "list[context;charged;6,3;1,1]", mcl_formspec.get_itemslot_bg(6,3,1,1), "listring[context;charged]", "box[9,1;0.3,4.8;#202020]", (powerPercent>0 and "box[9,"..(1+4.8-(powerPercent*4.8))..";0.3,"..(powerPercent*4.8)..";#FF1010]" or "") } end return table.concat(formspec,"") end fluidGenerator.onConstruct=function(pos,meta,inv) inv:set_size("charged",1) inv:set_size("fluid",1) inv:set_size("leftover",1) meta:set_float("fluidAmount",0) meta:set_string("fluid","") end fluidGenerator.onTimer=function(pos,elapsed,meta,inv,config) local fluidSlot=inv:get_stack("fluid",1) local chargedSlot=inv:get_stack("charged",1) local afterFlow,flowTransferred=industrialtest.api.powerFlow(pos) local shouldUpdateFormspec=false local shouldRerunTimer=(afterFlow and meta:get_int("industrialtest.powerAmount")>0) if fluidSlot:get_count()>0 and meta:get_float("fluidAmount")<=9000 then local fuel=config.getFuelByItem(fluidSlot:get_name()) if fuel and (fuel.name==meta:get_string("fluid") or meta:get_string("fluid")=="") then local leftover=false local leftoverAddingSucceeded=false for _,item in ipairs(fuel.storageItems) do if item.name==fluidSlot:get_name() and item.leftover then if inv:room_for_item("leftover",ItemStack(item.leftover)) then inv:add_item("leftover",ItemStack(item.leftover)) leftoverAddingSucceeded=true end leftover=true end end if not leftover or leftoverAddingSucceeded then fluidSlot:take_item() inv:set_stack("fluid",1,fluidSlot) meta:set_string("fluid",fuel.name) meta:set_float("fluidAmount",meta:get_float("fluidAmount")+1000) shouldUpdateFormspec=true shouldRerunTimer=false end end end if meta:get_float("fluidAmount")>=50 and not industrialtest.api.isFullyCharged(meta) then meta:set_float("fluidAmount",meta:get_int("fluidAmount")-50*elapsed) local toAdd=math.ceil(config.getFuel(meta:get_string("fluid")).calorificValue*elapsed) industrialtest.api.addPower(meta,toAdd) shouldUpdateFormspec=true if config.registerActiveVariant then minetest.swap_node(pos,{ name="industrialtest:"..config.name.."_active", param2=minetest.get_node(pos).param2 }) minetest.get_node_timer(pos):start(industrialtest.updateDelay) else shouldRerunTimer=true end end if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then inv:set_stack("charged",1,chargedSlot) shouldUpdateFormspec=true shouldRerunTimer=true end end if flowTransferred then shouldUpdateFormspec=true end return shouldRerunTimer,shouldUpdateFormspec end fluidGenerator.metadataChange=function(pos) minetest.get_node_timer(pos):start(industrialtest.updateDelay) end fluidGenerator.activeOnTimer=function(pos,elapsed,meta,inv,config) local fluidSlot=inv:get_stack("fluid",1) local chargedSlot=inv:get_stack("charged",1) local afterFlow,flowTransferred=industrialtest.api.powerFlow(pos) local shouldUpdateFormspec=false local shouldRerunTimer=(afterFlow and meta:get_int("industrialtest.powerAmount")>0) if fluidSlot:get_count()>0 and meta:get_float("fluidAmount")<=9000 then local fuel=config.getFuelByItem(fluidSlot:get_name()) if fuel and (fuel.name==meta:get_string("fluid") or meta:get_string("fluid")=="") then local leftover=false local leftoverAddingSucceeded=false for _,item in ipairs(fuel.storageItems) do if item.name==fluidSlot:get_name() and item.leftover then if inv:room_for_item("leftover",ItemStack(item.leftover)) then inv:add_item("leftover",ItemStack(item.leftover)) leftoverAddingSucceeded=true end leftover=true end end if not leftover or leftoverAddingSucceeded then fluidSlot:take_item() inv:set_stack("fluid",1,fluidSlot) meta:set_string("fluid",fuel.name) meta:set_float("fluidAmount",meta:get_float("fluidAmount")+1000) shouldUpdateFormspec=true shouldRerunTimer=false end end end if meta:get_float("fluidAmount")>=50 and not industrialtest.api.isFullyCharged(meta) then meta:set_float("fluidAmount",meta:get_int("fluidAmount")-50*elapsed) local toAdd=math.ceil(industrialtest.api.getGeothermalGeneratorFuel(meta:get_string("fluid")).calorificValue*elapsed) industrialtest.api.addPower(meta,toAdd) shouldUpdateFormspec=true shouldRerunTimer=true else minetest.swap_node(pos,{ name="industrialtest:"..config.name, param2=minetest.get_node(pos).param2 }) minetest.get_node_timer(pos):start(industrialtest.updateDelay) end if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then inv:set_stack("charged",1,chargedSlot) shouldUpdateFormspec=true shouldRerunTimer=true end end if flowTransferred then shouldUpdateFormspec=true end return shouldRerunTimer,shouldUpdateFormspec end local function registerFluidGenerator(config) local definition={ name=config.name, displayName=config.displayName, getFormspec=function(pos) return fluidGenerator.getFormspec(pos,config) end, capacity=7000, flow=industrialtest.api.lvPowerFlow, ioConfig="oooooo", requiresWrench=true, registerActiveVariant=config.registerActiveVariant, powerSlots={"charged"}, storageSlots={"fluid","fluidLeftover"}, sounds="metal", groups={ _industrialtest_hasPowerOutput=1 }, customKeys={ tiles={ "industrialtest_machine_block.png"..(config.customTopTexture and "^"..config.customTopTexture or ""), "industrialtest_machine_block.png"..(config.customBottomTexture and "^"..config.customBottomTexture or ""), "industrialtest_machine_block.png"..(config.customRightTexture and "^"..config.customRightTexture or ""), "industrialtest_machine_block.png"..(config.customLeftTexture and "^"..config.customLeftTexture or ""), "industrialtest_machine_block.png"..(config.customBackTexture and "^"..config.customBackTexture or ""), "industrialtest_machine_block.png"..(config.customFrontTexture and "^"..config.customFrontTexture or "") }, paramtype2="facedir", legacy_facedir_simple=true }, onConstruct=fluidGenerator.onConstruct, onTimer=function(pos,elapsed,meta,inv) return fluidGenerator.onTimer(pos,elapsed,meta,inv,config) end, onMetadataInventoryPut=fluidGenerator.metadataChange, onMetadataInventoryMove=fluidGenerator.metadataChange } if config.registerActiveVariant then definition.activeCustomKeys={ tiles={ "industrialtest_machine_block.png"..(config.customTopTexture and "^"..config.customTopTextureActive or ""), "industrialtest_machine_block.png"..(config.customBottomTexture and "^"..config.customBottomTextureActive or ""), "industrialtest_machine_block.png"..(config.customRightTexture and "^"..config.customRightTextureActive or ""), "industrialtest_machine_block.png"..(config.customLeftTexture and "^"..config.customLeftTextureActive or ""), "industrialtest_machine_block.png"..(config.customBackTexture and "^"..config.customBackTextureActive or ""), "industrialtest_machine_block.png"..(config.customFrontTexture and "^"..config.customFrontTextureActive or "") }, light_source=8 } definition.activeOnTimer=function(pos,elapsed,meta,inv) return fluidGenerator.activeOnTimer(pos,elapsed,meta,inv,config) end end industrialtest.internal.registerMachine(definition) end registerFluidGenerator({ name="geothermal_generator", displayName=S("Geothermal Generator"), customFrontTexture="industrialtest_geothermal_generator_front.png", customFrontTextureActive="industrialtest_geothermal_generator_front_active.png", getFuel=industrialtest.api.getGeothermalGeneratorFuel, getFuelByItem=industrialtest.api.getGeothermalGeneratorFuelByItem, registerActiveVariant=true, reactsToNeighbouringNodes=false }) registerFluidGenerator({ name="water_mill", displayName=S("Water Mill"), customLeftTexture="industrialtest_water_mill_side.png", customRightTexture="industrialtest_water_mill_side.png", customFrontTexture="industrialtest_water_mill_side.png", customBackTexture="industrialtest_water_mill_side.png", getFuel=industrialtest.api.getWaterMillFuel, getFuelByItem=industrialtest.api.getWaterMillFuelByItem, registerActiveVariant=false }) local neighbors={} for key,_ in pairs(industrialtest.api.waterMillFuels) do table.insert(neighbors,key) end minetest.register_abm({ label="Water Mill generating", nodenames={"industrialtest:water_mill"}, neighbors=neighbors, interval=industrialtest.updateDelay, chance=1, action=function(pos,node) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() local chargedSlot=inv:get_stack("charged",1) local powerToAdd=0 local neighbourPositions={ vector.offset(pos,-1,0,0), vector.offset(pos,1,0,0), vector.offset(pos,0,-1,0), vector.offset(pos,0,1,0), vector.offset(pos,0,0,-1), vector.offset(pos,0,0,1) } for _,value in ipairs(neighbourPositions) do local node=minetest.get_node_or_nil(value) if node then local fuel=industrialtest.api.getWaterMillFuel(node.name) if fuel then powerToAdd=powerToAdd+fuel.calorificValue*0.2 end end end if industrialtest.api.addPower(meta,powerToAdd)>0 then local def=minetest.registered_nodes[node.name] def._industrialtest_updateFormspec(meta) end if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then inv:set_stack("charged",1,chargedSlot) end end end }) minetest.register_craft({ type="shaped", output="industrialtest:water_mill", recipe={ {"",industrialtest.elementKeys.stick,""}, {industrialtest.elementKeys.stick,"industrialtest:generator",industrialtest.elementKeys.stick}, {"",industrialtest.elementKeys.stick,""} } })