industrialtest/cables.lua

271 lines
8.0 KiB
Lua

-- IndustrialTest
-- Copyright (C) 2023 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local function registerCable(name,displayName,size,flow,registerInsulated)
local definition={
description=S(displayName.." Cable"),
inventory_image="industrialtest_"..name.."_cable_inv.png",
tiles={"industrialtest_"..name.."_cable.png"},
wield_image="industrialtest_"..name.."_cable_inv.png",
paramtype="light",
sunlight_propagates=true,
drawtype="nodebox",
node_box={
type="connected",
fixed={
-size,
-size,
-size,
size,
size,
size
},
connect_top={
-size,
-size,
-size,
size,
0.5,
size
},
connect_bottom={
-size,
-0.5,
-size,
size,
size,
size
},
connect_front={
-size,
-size,
-0.5,
size,
size,
size,
},
connect_left={
-0.5,
-size,
-size,
size,
size,
size
},
connect_back={
-size,
-size,
-size,
size,
size,
0.5
},
connect_right={
-size,
-size,
-size,
0.5,
size,
size
}
},
connects_to={
"group:_industrialtest_hasPowerInput",
"group:_industrialtest_hasPowerOutput"
},
on_construct=function(pos)
local meta=minetest.get_meta(pos)
industrialtest.api.addPowerStorage(meta,flow,flow,"aaaaaa")
end,
on_timer=function(pos)
local meta=minetest.get_meta(pos)
local afterFlow,transferred=industrialtest.api.powerFlow(pos)
meta:set_string("industrialtest.ioConfig","aaaaaa")
if not industrialtest.api.isFullyCharged(meta) then
industrialtest.api.triggerNeighbours(pos)
end
if transferred then
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if def._industrialtest_electrocution then
local players=minetest.get_connected_players()
for _,value in ipairs(players) do
-- Note: don't use vector.distance here because we don't need actual distance between two
-- vectors to determine if player is within range if we use squared range
local playerPos=value:get_pos()
local dx=pos.x-playerPos.x
local dy=pos.y-playerPos.y
local dz=pos.z-playerPos.z
local dist=math.pow(dx,2)+math.pow(dy,2)+math.pow(dz,2)
if dist<=0.60 then
local hp=value:get_hp()
value:set_hp(hp-0.5,"Electrocution")
end
end
end
end
return (afterFlow and meta:get_int("industrialtest.powerAmount")>0)
end,
_industrialtest_electrocution=true,
_industrialtest_onPowerFlow=function(pos,side)
local meta=minetest.get_meta(pos)
industrialtest.api.changeIoConfig(meta,side,"i")
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
end,
}
if industrialtest.mtgAvailable then
definition.groups={
cracky=1,
level=1,
oddly_breakable_by_hand=1
}
definition.sound=default.node_sound_metal_defaults()
elseif industrialtest.mclAvailable then
definition.groups={pickaxey=1}
definition._mcl_blast_resistance=1
definition._mcl_hardness=0.5
definition.sound=mcl_sounds.node_sound_metal_defaults()
end
definition.groups._industrialtest_hasPowerInput=1
minetest.register_node("industrialtest:"..name.."_cable",definition)
if registerInsulated then
definition=table.copy(definition)
definition.description=S("Insulated "..displayName.." Cable")
definition.inventory_image="industrialtest_insulated_"..name.."_cable_inv.png"
definition.tiles={"industrialtest_insulated_"..name.."_cable.png"}
definition.wield_image="industrialtest_insulated_"..name.."_cable_inv.png"
definition._industrialtest_electrocution=nil
minetest.register_node("industrialtest:insulated_"..name.."_cable",definition)
end
end
registerCable("tin","Tin",0.19,industrialtest.api.lvPowerFlow,true)
minetest.register_craft({
type="shaped",
output="industrialtest:tin_cable 6",
recipe={
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_tin_cable",
recipe={
"industrialtest:tin_cable",
"industrialtest:rubber"
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_tin_cable 6",
recipe={
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot},
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
}
})
registerCable("copper","Copper",0.15,industrialtest.api.mvPowerFlow,true)
minetest.register_craft({
type="shaped",
output="industrialtest:copper_cable 6",
recipe={
{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_copper_cable",
recipe={
"industrialtest:copper_cable",
"industrialtest:rubber"
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_copper_cable 6",
recipe={
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot},
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
}
})
registerCable("gold","Gold",0.15,industrialtest.api.hvPowerFlow,true)
minetest.register_craft({
type="shaped",
output="industrialtest:gold_cable 6",
recipe={
{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_gold_cable",
recipe={
"industrialtest:gold_cable",
"industrialtest:rubber"
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_gold_cable 6",
recipe={
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot},
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
}
})
registerCable("iron","Iron",0.15,industrialtest.api.uvPowerFlow,true)
minetest.register_craft({
type="shaped",
output="industrialtest:iron_cable 6",
recipe={
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_iron_cable",
recipe={
"industrialtest:iron_cable",
"industrialtest:rubber"
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_iron_cable 6",
recipe={
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"},
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
}
})
registerCable("glass_fibre","Glass Fibre",0.15,industrialtest.api.ivPowerFlow,false)
minetest.register_craft({
type="shaped",
output="industrialtest:glass_fibre_cable 4",
recipe={
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass}
}
})
-- TODO: Add glass fibre cable craft with silver ingot