541 lines
6.9 KiB
Lua
541 lines
6.9 KiB
Lua
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--- Pre-defined General Sound Groups
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--
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-- @topic groups
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--- Balloon
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--
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-- @section balloon
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--- @sndgroup sounds.balloon_inflate
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-- @snd balloon_inflate
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sounds.balloon_inflate = iSoundGroup({
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"balloon_inflate",
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})
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--- @sndgroup sounds.balloon_pop
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-- @snd balloon_pop
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sounds.balloon_pop = iSoundGroup({
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"balloon_pop",
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})
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--- Bite
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--
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-- @section bite
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--- @sndgroup sounds.bite
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-- @snd apple_bite
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sounds.bite = iSoundGroup({
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"apple_bite",
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})
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--- Bounce
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--
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-- @section bounce
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--- @sndgroup sounds.bounce
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-- @snd boing
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sounds.bounce = iSoundGroup({
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"boing",
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})
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--- Chalk
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--
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-- @section chalk
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--- @sndgroup sounds.chalk_screech
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-- @snd chalk_screech_01
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-- @snd chalk_screech_02
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-- @snd chalk_screech_03
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sounds.chalk_screech = iSoundGroup({
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"chalk_screech_01",
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"chalk_screech_02",
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"chalk_screech_03",
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})
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--- @sndgroup sounds.chalk_write
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-- @snd chalk_write_01
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-- @snd chalk_write_02
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-- @snd chalk_write_03
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sounds.chalk_write = iSoundGroup({
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"chalk_write_01",
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"chalk_write_02",
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"chalk_write_03",
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})
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--- Church Bells
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--
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-- @section church_bells
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--- @sndgroup sounds.church_bells
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-- @snd church_bells_01 (loopable)
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-- @snd church_bells_02 (loopable)
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sounds.church_bells = iSoundGroup({
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"church_bells_01",
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"church_bells_02",
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})
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--- Clock
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--
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-- @section clock
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--- @sndgroup sounds.clock
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-- @snd clock_tick (loopable)
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sounds.clock = iSoundGroup({
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"clock_tick",
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})
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--- Coin
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--
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-- @section coin
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--- @sndgroup sounds.coin
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-- @snd coin
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sounds.coin = iSoundGroup({
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"coin",
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})
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--- Combat
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--
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-- @section combat
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--- @sndgroup sounds.entity_hit
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-- @snd entity_hit
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sounds.entity_hit = iSoundGroup({
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"entity_hit",
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})
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--- @sndgroup sounds.melee_hit
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-- @snd melee_hit_01
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-- @snd melee_hit_02
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-- @snd melee_hit_03
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-- @snd melee_hit_04
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-- @snd melee_hit_05
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-- @snd melee_hit_06
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sounds.melee_hit = iSoundGroup({
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"melee_hit_01",
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"melee_hit_02",
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"melee_hit_03",
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"melee_hit_04",
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"melee_hit_05",
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"melee_hit_06",
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})
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--- Compressor
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--
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-- @section compressor
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--- @sndgroup sounds.compressor
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-- @snd compressor_motor_01 (loopable)
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-- @snd compressor_motor_02 (loopable)
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sounds.compressor = iSoundGroup({
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"compressor_motor_01",
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"compressor_motor_02",
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})
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--- Door
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--
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-- @section door
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--- @sndgroup sounds.door_close
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-- @snd door_close_01
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-- @snd door_close_02
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-- @snd door_close_03
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sounds.door_close = iSoundGroup({
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"door_close_01",
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"door_close_02",
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"door_close_03",
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})
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--- @sndgroup sounds.door_creak
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-- @snd door_creak
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sounds.door_creak = iSoundGroup({
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"door_creak",
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})
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--- @sndgroup sounds.door_knock
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-- @snd door_knock_01
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-- @snd door_knock_02
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sounds.door_knock = iSoundGroup({
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"door_knock_01",
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"door_knock_02",
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})
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--- @sndgroup sounds.door_open
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-- @snd door_open
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sounds.door_open = iSoundGroup({
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"door_open",
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})
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--- @sndgroup sounds.doorbell
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-- @snd doorbell_01
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-- @snd doorbell_02
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-- @snd doorbell_03
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sounds.doorbell = iSoundGroup({
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"doorbell_01",
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"doorbell_02",
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"doorbell_03",
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})
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--- Explosion
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--
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-- @section explosion
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--- @sndgroup sounds.explosion
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-- @snd explosion_01
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-- @snd explosion_02
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-- @snd explosion_03
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sounds.explosion = iSoundGroup({
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"explosion_01",
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"explosion_02",
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"explosion_03",
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})
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--- @sndgroup sounds.explosion_distant
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-- @snd explosion_distant_01
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-- @snd explosion_distant_02
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-- @snd explosion_distant_03
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-- @snd explosion_distant_04
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sounds.explosion_distant = iSoundGroup({
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"explosion_distant_01",
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"explosion_distant_02",
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"explosion_distant_03",
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"explosion_distant_04",
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})
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--- Fire
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--
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-- @section fire
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--- @sndgroup sounds.fire
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-- @snd fire_crackle (loopable)
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sounds.fire = iSoundGroup({
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"fire_crackle",
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})
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--- Fireworks
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--
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-- @section fireworks
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--- @sndgroup sounds.fireworks
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-- @snd fireworks_01
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-- @snd fireworks_02
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sounds.fireworks = iSoundGroup({
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"fireworks_01",
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"fireworks_02",
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})
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--- @sndgroup sounds.fireworks_pop
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-- @snd fireworks_pop_01
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-- @snd fireworks_pop_02
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-- @snd fireworks_pop_03
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sounds.fireworks_pop = iSoundGroup({
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"fireworks_pop_01",
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"fireworks_pop_02",
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"fireworks_pop_03",
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})
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--- Fuse
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--
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-- @section fuse
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--- @sndgroup sounds.fuse
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-- @snd fuse
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-- @snd fuse_short
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sounds.fuse = iSoundGroup({
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"fuse",
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"fuse_short",
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})
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--- Gallop
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--
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-- @section gallop
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--- @sndgroup sounds.gallop
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-- @snd gallop_01 (loopable)
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-- @snd gallop_02 (loopable)
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sounds.gallop = iSoundGroup({
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"gallop_01",
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"gallop_02",
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})
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--- Lava
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--
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-- @section lava
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--- @sndgroup sounds.lava_cool
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-- @snd[r3] lava_cool
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sounds.lava_cool = iSoundGroup({
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"lava_cool",
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})
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--- Leaves
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--
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-- @section leaves
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--- @sndgroup sounds.leaves
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-- @snd leaves_01
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-- @snd leaves_02
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sounds.leaves = iSoundGroup({
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"leaves_01",
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"leaves_02",
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})
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--- Match
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--
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-- @section match
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--- @sndgroup sounds.match
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-- @snd match_ignite
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sounds.match = iSoundGroup({
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"match_ignite",
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})
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--- Pencil
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--
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-- @section pencil
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--- @sndgroup sounds.pencil_erase
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-- @snd pencil_erase
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sounds.pencil_erase = iSoundGroup({
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"pencil_erase",
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})
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--- @sndgroup sounds.pencil_write
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-- @snd pencil_write
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sounds.pencil_write = iSoundGroup({
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"pencil_write",
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})
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--- Piano
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--
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-- @section piano
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--- @sndgroup sounds.piano
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-- @snd piano
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sounds.piano = iSoundGroup({
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"piano",
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})
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--- Scrape
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--
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-- @section scrape
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--- @sndgroup sounds.scrape
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-- @snd scrape_01
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-- @snd scrape_02
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-- @snd scrape_03
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-- @snd scrape_04
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-- @snd scrape_05
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-- @snd scrape_06
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-- @snd scrape_07
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-- @snd scrape_08
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sounds.scrape = iSoundGroup({
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"scrape_01",
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"scrape_02",
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"scrape_03",
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"scrape_04",
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"scrape_05",
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"scrape_06",
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"scrape_07",
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"scrape_08",
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})
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--- Shears
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--
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-- @section shears
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--- @sndgroup sounds.shears
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-- @snd shears_01
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-- @snd shears_02
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sounds.shears = iSoundGroup({
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"shears_01",
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"shears_02",
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})
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--- Tool
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--
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-- @section tool
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--- @sndgroup sounds.tool_break
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-- @snd[r3] tool_break
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sounds.tool_break = iSoundGroup({
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"tool_break",
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})
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--- Toy
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--
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-- @section toy
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--- @sndgroup sounds.toy_squeak
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-- @snd toy_squeak_01
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-- @snd toy_squeak_02
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sounds.toy_squeak = iSoundGroup({
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"toy_squeak_01",
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"toy_squeak_02",
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})
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||
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||
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||
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||
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--- Tree
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||
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--
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||
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-- @section tree
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--- @sndgroup sounds.tree
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-- @snd tree_creak
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sounds.tree = iSoundGroup({
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"tree_creak",
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})
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||
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||
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||
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--- Vomit
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||
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--
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||
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-- @section vomit
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||
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||
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--- @sndgroup sounds.vomit
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-- @snd vomit_01
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-- @snd vomit_02
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-- @snd vomit_03
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-- @snd vomit_04
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-- @snd vomit_05
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sounds.vomit = iSoundGroup({
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"vomit_01",
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"vomit_02",
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"vomit_03",
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"vomit_04",
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||
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"vomit_05",
|
||
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})
|
||
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||
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||
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|
||
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--- Watch
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||
|
--
|
||
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-- @section watch
|
||
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|
||
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||
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--- @sndgroup sounds.watch
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-- @snd watch_tick (loopable)
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sounds.watch = iSoundGroup({
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"watch_tick",
|
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})
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||
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|
||
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|
||
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|
||
|
--- Whistle
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||
|
--
|
||
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-- @section whistle
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||
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||
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|
||
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--- @sndgroup sounds.whistle
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||
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-- @snd whistle
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sounds.whistle = iSoundGroup({
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"whistle",
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})
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||
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||
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||
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|
||
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--- Woosh
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||
|
--
|
||
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-- @section woosh
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||
|
|
||
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||
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--- @sndgroup sounds.woosh
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||
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-- @snd woosh_01
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-- @snd woosh_02
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-- @snd woosh_03
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||
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-- @snd woosh_04
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||
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sounds.woosh = iSoundGroup({
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||
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"woosh_01",
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||
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"woosh_02",
|
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"woosh_03",
|
||
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"woosh_04",
|
||
|
})
|
||
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|
||
|
|
||
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|
||
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--- Zipper
|
||
|
--
|
||
|
-- @section zipper
|
||
|
|
||
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|
||
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--- @sndgroup sounds.zipper
|
||
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-- @snd zipper
|
||
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sounds.zipper = iSoundGroup({
|
||
|
"zipper",
|
||
|
})
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