InsaneProtestor/mods/sounds/groups/main.lua

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2022-11-21 22:12:22 +01:00
--- Pre-defined General Sound Groups
--
-- @topic groups
--- Balloon
--
-- @section balloon
--- @sndgroup sounds.balloon_inflate
-- @snd balloon_inflate
sounds.balloon_inflate = iSoundGroup({
"balloon_inflate",
})
--- @sndgroup sounds.balloon_pop
-- @snd balloon_pop
sounds.balloon_pop = iSoundGroup({
"balloon_pop",
})
--- Bite
--
-- @section bite
--- @sndgroup sounds.bite
-- @snd apple_bite
sounds.bite = iSoundGroup({
"apple_bite",
})
--- Bounce
--
-- @section bounce
--- @sndgroup sounds.bounce
-- @snd boing
sounds.bounce = iSoundGroup({
"boing",
})
--- Chalk
--
-- @section chalk
--- @sndgroup sounds.chalk_screech
-- @snd chalk_screech_01
-- @snd chalk_screech_02
-- @snd chalk_screech_03
sounds.chalk_screech = iSoundGroup({
"chalk_screech_01",
"chalk_screech_02",
"chalk_screech_03",
})
--- @sndgroup sounds.chalk_write
-- @snd chalk_write_01
-- @snd chalk_write_02
-- @snd chalk_write_03
sounds.chalk_write = iSoundGroup({
"chalk_write_01",
"chalk_write_02",
"chalk_write_03",
})
--- Church Bells
--
-- @section church_bells
--- @sndgroup sounds.church_bells
-- @snd church_bells_01 (loopable)
-- @snd church_bells_02 (loopable)
sounds.church_bells = iSoundGroup({
"church_bells_01",
"church_bells_02",
})
--- Clock
--
-- @section clock
--- @sndgroup sounds.clock
-- @snd clock_tick (loopable)
sounds.clock = iSoundGroup({
"clock_tick",
})
--- Coin
--
-- @section coin
--- @sndgroup sounds.coin
-- @snd coin
sounds.coin = iSoundGroup({
"coin",
})
--- Combat
--
-- @section combat
--- @sndgroup sounds.entity_hit
-- @snd entity_hit
sounds.entity_hit = iSoundGroup({
"entity_hit",
})
--- @sndgroup sounds.melee_hit
-- @snd melee_hit_01
-- @snd melee_hit_02
-- @snd melee_hit_03
-- @snd melee_hit_04
-- @snd melee_hit_05
-- @snd melee_hit_06
sounds.melee_hit = iSoundGroup({
"melee_hit_01",
"melee_hit_02",
"melee_hit_03",
"melee_hit_04",
"melee_hit_05",
"melee_hit_06",
})
--- Compressor
--
-- @section compressor
--- @sndgroup sounds.compressor
-- @snd compressor_motor_01 (loopable)
-- @snd compressor_motor_02 (loopable)
sounds.compressor = iSoundGroup({
"compressor_motor_01",
"compressor_motor_02",
})
--- Door
--
-- @section door
--- @sndgroup sounds.door_close
-- @snd door_close_01
-- @snd door_close_02
-- @snd door_close_03
sounds.door_close = iSoundGroup({
"door_close_01",
"door_close_02",
"door_close_03",
})
--- @sndgroup sounds.door_creak
-- @snd door_creak
sounds.door_creak = iSoundGroup({
"door_creak",
})
--- @sndgroup sounds.door_knock
-- @snd door_knock_01
-- @snd door_knock_02
sounds.door_knock = iSoundGroup({
"door_knock_01",
"door_knock_02",
})
--- @sndgroup sounds.door_open
-- @snd door_open
sounds.door_open = iSoundGroup({
"door_open",
})
--- @sndgroup sounds.doorbell
-- @snd doorbell_01
-- @snd doorbell_02
-- @snd doorbell_03
sounds.doorbell = iSoundGroup({
"doorbell_01",
"doorbell_02",
"doorbell_03",
})
--- Explosion
--
-- @section explosion
--- @sndgroup sounds.explosion
-- @snd explosion_01
-- @snd explosion_02
-- @snd explosion_03
sounds.explosion = iSoundGroup({
"explosion_01",
"explosion_02",
"explosion_03",
})
--- @sndgroup sounds.explosion_distant
-- @snd explosion_distant_01
-- @snd explosion_distant_02
-- @snd explosion_distant_03
-- @snd explosion_distant_04
sounds.explosion_distant = iSoundGroup({
"explosion_distant_01",
"explosion_distant_02",
"explosion_distant_03",
"explosion_distant_04",
})
--- Fire
--
-- @section fire
--- @sndgroup sounds.fire
-- @snd fire_crackle (loopable)
sounds.fire = iSoundGroup({
"fire_crackle",
})
--- Fireworks
--
-- @section fireworks
--- @sndgroup sounds.fireworks
-- @snd fireworks_01
-- @snd fireworks_02
sounds.fireworks = iSoundGroup({
"fireworks_01",
"fireworks_02",
})
--- @sndgroup sounds.fireworks_pop
-- @snd fireworks_pop_01
-- @snd fireworks_pop_02
-- @snd fireworks_pop_03
sounds.fireworks_pop = iSoundGroup({
"fireworks_pop_01",
"fireworks_pop_02",
"fireworks_pop_03",
})
--- Fuse
--
-- @section fuse
--- @sndgroup sounds.fuse
-- @snd fuse
-- @snd fuse_short
sounds.fuse = iSoundGroup({
"fuse",
"fuse_short",
})
--- Gallop
--
-- @section gallop
--- @sndgroup sounds.gallop
-- @snd gallop_01 (loopable)
-- @snd gallop_02 (loopable)
sounds.gallop = iSoundGroup({
"gallop_01",
"gallop_02",
})
--- Lava
--
-- @section lava
--- @sndgroup sounds.lava_cool
-- @snd[r3] lava_cool
sounds.lava_cool = iSoundGroup({
"lava_cool",
})
--- Leaves
--
-- @section leaves
--- @sndgroup sounds.leaves
-- @snd leaves_01
-- @snd leaves_02
sounds.leaves = iSoundGroup({
"leaves_01",
"leaves_02",
})
--- Match
--
-- @section match
--- @sndgroup sounds.match
-- @snd match_ignite
sounds.match = iSoundGroup({
"match_ignite",
})
--- Pencil
--
-- @section pencil
--- @sndgroup sounds.pencil_erase
-- @snd pencil_erase
sounds.pencil_erase = iSoundGroup({
"pencil_erase",
})
--- @sndgroup sounds.pencil_write
-- @snd pencil_write
sounds.pencil_write = iSoundGroup({
"pencil_write",
})
--- Piano
--
-- @section piano
--- @sndgroup sounds.piano
-- @snd piano
sounds.piano = iSoundGroup({
"piano",
})
--- Scrape
--
-- @section scrape
--- @sndgroup sounds.scrape
-- @snd scrape_01
-- @snd scrape_02
-- @snd scrape_03
-- @snd scrape_04
-- @snd scrape_05
-- @snd scrape_06
-- @snd scrape_07
-- @snd scrape_08
sounds.scrape = iSoundGroup({
"scrape_01",
"scrape_02",
"scrape_03",
"scrape_04",
"scrape_05",
"scrape_06",
"scrape_07",
"scrape_08",
})
--- Shears
--
-- @section shears
--- @sndgroup sounds.shears
-- @snd shears_01
-- @snd shears_02
sounds.shears = iSoundGroup({
"shears_01",
"shears_02",
})
--- Tool
--
-- @section tool
--- @sndgroup sounds.tool_break
-- @snd[r3] tool_break
sounds.tool_break = iSoundGroup({
"tool_break",
})
--- Toy
--
-- @section toy
--- @sndgroup sounds.toy_squeak
-- @snd toy_squeak_01
-- @snd toy_squeak_02
sounds.toy_squeak = iSoundGroup({
"toy_squeak_01",
"toy_squeak_02",
})
--- Tree
--
-- @section tree
--- @sndgroup sounds.tree
-- @snd tree_creak
sounds.tree = iSoundGroup({
"tree_creak",
})
--- Vomit
--
-- @section vomit
--- @sndgroup sounds.vomit
-- @snd vomit_01
-- @snd vomit_02
-- @snd vomit_03
-- @snd vomit_04
-- @snd vomit_05
sounds.vomit = iSoundGroup({
"vomit_01",
"vomit_02",
"vomit_03",
"vomit_04",
"vomit_05",
})
--- Watch
--
-- @section watch
--- @sndgroup sounds.watch
-- @snd watch_tick (loopable)
sounds.watch = iSoundGroup({
"watch_tick",
})
--- Whistle
--
-- @section whistle
--- @sndgroup sounds.whistle
-- @snd whistle
sounds.whistle = iSoundGroup({
"whistle",
})
--- Woosh
--
-- @section woosh
--- @sndgroup sounds.woosh
-- @snd woosh_01
-- @snd woosh_02
-- @snd woosh_03
-- @snd woosh_04
sounds.woosh = iSoundGroup({
"woosh_01",
"woosh_02",
"woosh_03",
"woosh_04",
})
--- Zipper
--
-- @section zipper
--- @sndgroup sounds.zipper
-- @snd zipper
sounds.zipper = iSoundGroup({
"zipper",
})