289 lines
9.4 KiB
Lua
289 lines
9.4 KiB
Lua
--Molotov Cocktail_[rev002]
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--base code is from throwing enhanced and potions mods
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local MOD_NAME = minetest.get_current_modname()
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local MOD_PATH = minetest.get_modpath(MOD_NAME)
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local Vec3 = dofile(MOD_PATH..'/lib/Vec3_1-0.lua')
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minetest.register_craftitem(':more_fire:molotov_cocktail', {
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description = 'Throwable Firebomb',
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inventory_image = 'more_fire_molotov_cocktail.png',
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on_place = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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minetest.sound_play('more_fire_shatter', {gain = 1.0})
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n = minetest.get_node(pointed_thing)
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if pointed_thing.type == 'node' then
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minetest.add_node(pointed_thing.above, {name='fire:basic_flame'})
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minetest.sound_play('more_fire_ignite', {pos,pos})
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end
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--Shattered glass Particles
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minetest.add_particlespawner({
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amount = 40,
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time = 0.1,
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minpos = pointed_thing.above,
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maxpos = pointed_thing.above,
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minvel = {x=2, y=0.2, z=2},
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maxvel = {x=-2, y=0.5, z=-2},
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minacc = {x=0, y=-6, z=0},
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maxacc = {x=0, y=-10, z=0},
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minexptim = 0.5,
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maxexptime = 2,
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minsize = 0.2,
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maxsize = 5,
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collisiondetection = true,
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texture = 'more_fire_shatter.png'})
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--fire ember particles
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minetest.add_particlespawner({
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amount = 100,
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time = 0.1,
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minpos = pointed_thing.above,
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maxpos = pointed_thing.above,
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minvel = {x=-2, y=0.5, z=-2},
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maxvel = {x=2, y=0.5, z=2},
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minacc = {x=0, y=-10, z=0},
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maxacc = {x=0, y=-6, z=0},
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minexptime = 2,
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maxexptime = 3,
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minsize = 0.25,
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maxsize = 0.5,
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collisiondetection = true,
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texture = 'more_fire_spark.png'})
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local dir = Vec3(user:get_look_dir()) *20
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minetest.add_particle(
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{x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2,
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6, false, 'more_fire_molotov_cocktail.png')
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return itemstack
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end,
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})
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local function throw_cocktail(item, player)
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, 'more_fire:molotov_entity')
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*30, y=dir.y*30, z=dir.z*30})
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obj:setacceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
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if not minetest.settings:get_bool('creative_mode') then
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item:take_item()
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end
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return item
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end
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local radius = 5.0
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local function add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 10,
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time = 0.2,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-2, y=-2, z=-2},
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maxvel = {x=2, y=-4, z=2},
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minacc = {x=0, y=-4, z=0},
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--~ maxacc = {x=-20, y=-50, z=-50},
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minexptime = 1,
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maxexptime = 1.5,
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minsize = 1,
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maxsize = 2,
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texture = 'more_fire_spark.png',
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})
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minetest.add_particlespawner({
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amount = 10,
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time = 0.2,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-1.25, y=-1.25, z=-1.25},
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maxvel = {x=0.5, y=-4, z=0.5},
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minacc = {x=1.25, y=-1.25, z=1.25},
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--~ maxacc = {x=-20, y=-50, z=-50},
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minexptime =1,
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maxexptime = 1.5,
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minsize = 1,
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maxsize = 2,
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texture = 'more_fire_spark.png',
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})
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end
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local MORE_FIRE_MOLOTOV_ENTITY = {
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timer=0,
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collisionbox = {0,0,0,0,0,0},
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physical = false,
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textures = {'more_fire_molotov_cocktail.png'},
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lastpos={},
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}
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MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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minetest.add_particlespawner({
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amount = 10,
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time = 0.5,
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minpos = pos,
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maxpos = pos,
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minvel = {x=-0, y=0, z=-0.5},
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maxvel = {x=0, y=0, z=-0.75},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 0.25,
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maxsize = 0.5,
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texture = 'more_fire_smoke.png',
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})
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minetest.add_particlespawner({
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amount = 100,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x=-0, y=0, z=-0.5},
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maxvel = {x=0, y=0, z=-0.75},
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minacc = {x=0, y=0, z=-0.75},
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maxacc = {x=-0, y=0, z=-0.5},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 0.75,
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texture = 'more_fire_spark.png',
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})
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if node == "main:glass" then
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minetest.set_node(pos.z, {name = "air"})
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return
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end
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if self.timer > 0.1 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= 'more_fire:molotov_entity' and obj:get_luaentity().name ~= '__builtin:item' then
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if self.node ~= '' then
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minetest.sound_play('more_fire_shatter', {gain = 1.0})
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for dx=-3,3 do
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for dy=-3,3 do
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for dz=-3,3 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.get_node(pos).name
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if n == "default:grass" then
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--if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then
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minetest.sound_play('more_fire_ignite', {pos = self.lastpos})
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minetest.set_node(p, {name='fire:basic_flame'})
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end
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end
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end
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end
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end
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self.object:remove()
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end
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else
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if self.node ~= '' and self.node ~= "main:glass" then
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minetest.sound_play('more_fire_shatter', {gain = 1.0})
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for dx=-2,2 do
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for dy=-2,2 do
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for dz=-2,2 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.get_node(pos).name
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if n == "default:grass" then
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--if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then
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minetest.sound_play('more_fire_ignite', {pos = self.lastpos})
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minetest.set_node(p, {name='fire:basic_flame'})
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end
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end
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end
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end
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end
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self.object:remove()
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destruction_counter.nodesDestroyed = destruction_counter.nodesDestroyed + 20
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= 'air' then
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if self.node ~= '' then
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minetest.sound_play('more_fire_shatter', {gain = 1.0})
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
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local p1 = {x = pos.x + dx, y=pos.y + dy - 1, z = pos.z + dz}
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local n = minetest.get_node(p).name
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local n1 = minetest.get_node(p1).name
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if n == "air" and n1 ~= "fire:basic_flame" or math.random(1, 100) <= 5 then
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minetest.sound_play('more_fire_ignite', {pos = self.lastpos})
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minetest.set_node(p, {name='fire:basic_flame'})
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end
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end
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end
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end
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end
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self.object:remove()
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destruction_counter.nodesDestroyed = destruction_counter.nodesDestroyed + 20
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity(':more_fire:molotov_entity', MORE_FIRE_MOLOTOV_ENTITY)
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minetest.override_item('more_fire:molotov_cocktail', {on_use = throw_cocktail})
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minetest.register_abm({
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nodenames={'fire:basic_flame'},
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neighbors={'air'},
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interval = 1,
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chance = 2,
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action = function(pos, node)
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if minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == 'air' and
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minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == 'air' then
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minetest.add_particlespawner({
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amount = 1,
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time = 2,
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minpos = pos,
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maxpos = pos,
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minvel = {x=-2, y=2, z=-2},
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maxvel = {x=1, y=3, z=1},
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minacc = {x=0, y=6, z=0},
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maxacc = {x=0, y=2, z=0},
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minexptime = 1,
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maxexptime = 3,
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minsize = 10,
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maxsize = 20,
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collisiondetection = false,
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texture = 'more_fire_smoke.png'})
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minetest.add_particlespawner({
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amount = 15,
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time = 4,
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minpos = pos,
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maxpos = pos,
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minvel = {x=0, y= 3, z=0},
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maxvel = {x=0, y=5, z=0},
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minacc = {x=0.1, y=0.5, z=-0.1},
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maxacc = {x=-0.2, y=2, z=0.2},
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minexptime = 1,
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maxexptime = 3,
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minsize = 5,
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maxsize = 10,
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collisiondetection = false,
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texture ='more_fire_smoke.png'})
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end
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end
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})
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--crafting recipes
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minetest.register_craft( {
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output = 'more_fire:molotov_cocktail',
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recipe = {
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{'farming:cotton'},
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{'more_fire:oil'},
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{'vessels:glass_bottle'},
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}
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})
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