52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
#ifndef SKYBOX_H
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#define CREDITS_H
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#include "Base.h"
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#include <irrlicht.h>
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class SkyboxManager
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{
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public:
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enum Skybox
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{
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CLOUDS,
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NIGHT,
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WOODS,
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CITY,
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FOG,
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SUNSET
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};
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void setSkybox(Skybox skybox)
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{
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if(skybox == CLOUDS)
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{
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pb.scnmgr -> addSkyBoxSceneNode(pb.driver -> getTexture("img/sky/clouds_top.jpg"), pb.driver -> getTexture("img/sky/clouds.jpg"), pb.driver -> getTexture("img/sky/clouds.jpg"), pb.driver -> getTexture("img/sky/clouds.jpg"), pb.driver -> getTexture("img/sky/clouds.jpg"), pb.driver -> getTexture("img/sky/clouds.jpg"));
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return;
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}
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if(skybox == NIGHT)
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{
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pb.scnmgr -> addSkyBoxSceneNode(pb.driver -> getTexture("img/sky/night.jpg"), pb.driver -> getTexture("img/sky/night.jpg"), pb.driver -> getTexture("img/sky/night.jpg"), pb.driver -> getTexture("img/sky/night.jpg"), pb.driver -> getTexture("img/sky/night.jpg"), pb.driver -> getTexture("img/sky/night.jpg"));
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return;
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}
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if(skybox == FOG)
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{
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pb.scnmgr -> addSkyBoxSceneNode(pb.driver -> getTexture("img/sky/fog/fog.jpg"), pb.driver -> getTexture("img/sky/fog/fog.jpg"), pb.driver -> getTexture("img/sky/fog/fog_bottom.jpg"), pb.driver -> getTexture("img/sky/fog/fog_top.jpg"), pb.driver -> getTexture("img/sky/fog/fog_right.jpg"), pb.driver -> getTexture("img/sky/fog/fog_left.jpg"));
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return;
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}
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if(skybox == SUNSET)
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{
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pb.scnmgr -> addSkyBoxSceneNode(pb.driver -> getTexture("img/sky/sunset/sunset_top.jpg"), pb.driver -> getTexture("img/sky/sunset/sunset.jpg"), pb.driver -> getTexture("img/sky/sunset/sunset_sun.jpg"), pb.driver -> getTexture("img/sky/sunset/sunset.jpg"), pb.driver -> getTexture("img/sky/sunset/sunset.jpg"), pb.driver -> getTexture("img/sky/sunset/sunset.jpg"));
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return;
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}
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}
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};
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#endif
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