Performance fixes part 1

This commit is contained in:
Functioning Member of Society 2022-10-29 14:20:24 -04:00
parent 8cde72f632
commit 8365b148d0
2 changed files with 9 additions and 9 deletions

View File

@ -24,7 +24,7 @@ class NodeRenderer
glBegin(GL_QUADS); glBegin(GL_QUADS);
// Front // Front
if(blockManager.mapBlocks[block.x][block.z].isAir(x, y, z - 1)) if(blockManager.mapBlocks[block.x][block.z].isAir(x - block.x * 16, y, z - block.z * 16 - 1))
{ {
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -40,7 +40,7 @@ class NodeRenderer
} }
// Back // Back
if(blockManager.mapBlocks[block.x][block.z].isAir(x, y, z + 1)) if(blockManager.mapBlocks[block.x][block.z].isAir(x - block.x * 16, y, z - block.z * 16 + 1))
{ {
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F); glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
@ -56,7 +56,7 @@ class NodeRenderer
} }
// Right // Right
if(blockManager.mapBlocks[block.x][block.z].isAir(x + 1, y, z)) if(blockManager.mapBlocks[block.x][block.z].isAir(x - block.x * 16 + 1, y, z - block.z * 16))
{ {
glTexCoord2f(1.0F, .0F); glTexCoord2f(1.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -72,7 +72,7 @@ class NodeRenderer
} }
// Left // Left
if(blockManager.mapBlocks[block.x][block.z].isAir(x - 1, y, z)) if(blockManager.mapBlocks[block.x][block.z].isAir(x - block.x * 16 - 1, y, z - block.z * 16))
{ {
glTexCoord2f(1.0F, .0F); glTexCoord2f(1.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -88,7 +88,7 @@ class NodeRenderer
} }
// Bottom // Bottom
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x, y - 1, z) == 0) if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y - 1, z - block.z * 16) == 0)
{ {
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
@ -104,7 +104,7 @@ class NodeRenderer
} }
// Top // Top
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x, y + 1, z) == 0) if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y + 1, z - block.z * 16) == 0)
{ {
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);

View File

@ -39,9 +39,9 @@ void display()
glBegin(GL_QUADS); glBegin(GL_QUADS);
for(int x = 0; x < 128; x++) for(int x = 0; x < 64; x++)
{ {
for(int z = 0; z < 128; z++) for(int z = 0; z < 64; z++)
{ {
for(int y = 0; y < 256; y++) for(int y = 0; y < 256; y++)
{ {
@ -176,7 +176,7 @@ int main(int argc, char **argv)
{ {
for(int y = 0; y < 16; y++) for(int y = 0; y < 16; y++)
{ {
blockManager.mapBlocks[bx][bz].addNode(rand() % 3, 0, x, y, z); blockManager.mapBlocks[bx][bz].addNode(1, 0, x, y, z);
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z)); //printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
} }
} }