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MIGDYN
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XtreemNodes
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a0bec8bfc5
XtreemNodes
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Migdyn
a0bec8bfc5
Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/
2022-10-30 17:05:11 -04:00
..
Base.h
Added terrain generation using FastNoiseLite
2022-10-29 19:17:58 -04:00
FastNoiseLite.h
Added terrain generation using FastNoiseLite
2022-10-29 19:17:58 -04:00
Logger.h
Texturing code + some other changes
2022-10-23 17:44:58 -04:00
MapBlock.h
Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/
2022-10-30 17:05:11 -04:00
NodeRenderer.h
Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/
2022-10-30 17:05:11 -04:00
Nodes.h
Texturing code + some other changes
2022-10-23 17:44:58 -04:00
stb_image.h
Initial commit
2022-10-22 11:03:43 -04:00
TextureHandler.h
Simplified the code for checking nodes and added simple shading
2022-10-30 12:56:14 -04:00
Utilities.h
Added terrain generation using FastNoiseLite
2022-10-29 19:17:58 -04:00