XtreemNodes/main.cpp

228 lines
4.9 KiB
C++

#include <stdlib.h>
#include <GL/glut.h>
#include "Utilities.h"
#include "MapBlock.h"
#include "Base.h"
#include "NodeRenderer.h"
#include "TextureHandler.h"
#include <math.h>
#include <cstdio>
#include "FastNoiseLite.h"
#include <random>
#include <SFML/Window.hpp>
NodeRenderer renderer;
//BlockManager blockManager;
BlockManager blockManager;
TextureHandler textureHandler;
GLfloat playerX = 0;
GLfloat playerY = -30;
GLfloat playerZ = -100;
GLfloat playerRotX = 0;
GLfloat playerRotY = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(playerRotX, 1.0F, .0F, .0F);
glRotatef(playerRotY, .0F, 1.0F, .0F);
glTranslatef(playerX, playerY, playerZ);
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBegin(GL_QUADS);
for(int x = 0; x < 100; x++)
{
for(int y = 0; y < 64; y++)
{
for(int z = 0; z < 100; z++)
{
if(blockManager.getNodeAt(x, y, z) > 0)
{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
}
}
}
}
glEnd();
glFlush();
glutSwapBuffers();
/*
sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
const sf::Window& window = nullptr;
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
lastMousePos = sf::Mouse::getPosition(window);*/
//glutPostRedisplay();
}
void reshape(int width, int height)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30, width / (float) height, 5, 512.0F);
glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
void updateTimer(int time)
{
// Movement
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{
playerZ += .8;
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
playerZ -= .8;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
{
playerX += .8;
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
{
playerX -= .8;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
{
playerY -= .8;
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
playerY += .8;
}
// Rotation
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
playerRotY -= .8;
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
playerRotY += .8;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
playerRotX -= .8;
}
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
playerRotX += .8;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
exit(0);
}
glutPostRedisplay();
glutTimerFunc(30, &updateTimer, 0);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
glClearColor(.4, .7, .8 , 255);
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
//glEnable(GL_CULL_FACE);
//glCullFace(GL_FRONT);
//glFrontFace(GL_CCW);
// Load textures
textureHandler.loadAllTextures();
FastNoiseLite perlin, os, cellular;
int seed = 138;
perlin.SetSeed(seed);
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
perlin.SetFrequency(.01F);
os.SetSeed(seed);
os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
os.SetFrequency(.01F);
cellular.SetSeed(seed);
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F);
for(int bx = 0; bx < 8; bx++)
{
for(int bz = 0; bz < 8; bz++)
{
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
float cX = (float)x + (16 * bx);
float cZ = (float)z + (16 * bz);
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) + (cellular.GetNoise(cX, cZ)) + 3; y++)
{
blockManager.mapBlocks[bx][bz].addNode(y > 20 ? 1 : 2, 0, x, y, z);
}
}
}
}
}
/*
for(int y = 0; y < 16; y++)
{
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
printf("\n|x: %i |y: %i | z: %i | id: %i", x, y, z, blockManager.getNodeAt(x, y, z));
}
}
}
*/
updateTimer(0);
glutDisplayFunc(&display);
glutReshapeFunc(&reshape);
glutMainLoop();
return 0;
}