A 3-D Voxel engine
Go to file
2022-11-01 17:19:31 -04:00
data/img Changed pallette on oak.png 2022-10-30 11:53:55 -04:00
include Fixed some of Kacperks's code. 2022-11-01 17:07:58 -04:00
.gitignore Minor changes 2022-10-30 11:53:41 -04:00
GUI.cpp Fixed some of Kacperks's code. 2022-11-01 17:07:58 -04:00
LICENSE.txt Button Class & MIT License Added. 2022-11-01 11:36:12 +01:00
main.cpp Swapped the intervals for upward and downward movement 2022-11-01 17:19:31 -04:00
MapBlock.cpp Split MapBlock's header and implementation 2022-10-30 18:19:35 -04:00
README.TXT Update README.TXT (SFML) 2022-10-29 00:00:34 -04:00
XtreemNodes.cbp Button Class & MIT License Added. 2022-11-01 11:36:12 +01:00
XtreemNodes.depend Fixed some of Kacperks's code. 2022-11-01 17:07:58 -04:00
XtreemNodes.layout Fixed some of Kacperks's code. 2022-11-01 17:07:58 -04:00

XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software.

The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m.

==================================
How to build on Windows with MSYS2
==================================
Download OpenGL, SFML, and mingw-w64 using Pacman and build the source files