75 lines
1.0 KiB
C++
75 lines
1.0 KiB
C++
#ifndef MAPBLOCK_H
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#define MAPBLOCK_H
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#include "Base.h"
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#include <math.h>
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class NodeManager
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{
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public:
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int blockX;
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int blockZ;
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NodeManager(int x, int z)
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{
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}
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virtual ~NodeManager()
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{
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}
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void addNode(int id, int meta, int x, int y, int z)
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{
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mapBlock[256 * y + z * 16 + x] = id;
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}
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bool isAir(int x, int y, int z)
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{
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return getNodeAt(x, y, z) == 0;
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}
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int getNodeAt(int x, int y, int z)
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{
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return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
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}
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protected:
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private:
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int mapBlock[65536];
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};
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class BlockManager
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{
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};
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class BlockUtilities
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{
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public:
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BlockUtilities()
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{
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}
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static Position2D getBlockFromNodeCoordinates(int x, int z)
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{
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Position2D pos2d;
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pos2d.x = floor(x / 16);
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pos2d.z = floor(z / 16);
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return pos2d;
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}
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};
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#endif
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