Voxel multiplayer FPS game with Raytracing
demos | ||
docs | ||
locale | ||
mk | ||
mods | ||
res/gui | ||
shaders | ||
src | ||
tools | ||
.gitignore | ||
CMakeLists.txt | ||
config.hpp.in | ||
LICENSE.TXT | ||
readme.md |
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| ____ ___ _ __ __ ____ __ __ ____ |
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| | _/ | O || |___ | || | || | || | | |
| | | | || ||___, || |_ || | || | | |
| | | | !| || || || || | | |
| |__| \___/ |_____||____/ |_____| \____||__|__| |
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PolyGun
PolyGun is a voxel-based multiplayer first person shooter game/engine.
Licensing
PolyGun is free software licensed under the permissive Expat ("MIT") license. See LICENSE.TXT for the full end-user license agreement.
PolyGun comes with ABSOLUTELY NO WARRANTY, to the extent permitted by applicable law.
Supported platforms/operating systems
- GNU/Linux, Alpine Linux (X11 and Wayland windowing systems)
- Microsoft Windows (2000/ME or later, may work on older but untested. Also good luck getting a C++ 17 compiler on there)
- FreeBSD (X11 and Wayland windowing systems)
- SerenityOS
- Haiku