shit counter added

This commit is contained in:
{{QWERTYKBGUI}} 2022-11-21 21:42:02 +01:00
parent 81d6b8962c
commit 8eafe69469

View File

@ -1,3 +1,74 @@
is_game_started = false
is_game_finished = false
function ending()
end
function begining()
--- Teleport player to 0,0,0
-- create 4 page dialog using formspec
-- 1st page: welcome
-- 2nd page: Story about eating pickles with milk and beans
-- 3rd page: Started pooping on the center of the park!
-- 4th page: Teleport player to 10 9.5 18
-- set is_game_started to true
end
destruction_counter = {}
destruction_counter.nodesDestroyed = 0
local nodesDestroyedByHand = 0
local idText
local idMeter
minetest.register_on_joinplayer(function(player)
meta = player:get_meta()
idText = player:hud_add({
hud_elem_type = "text",
position = {x = .5, y = .5},
offset = {x = 0, y = 0},
text = nodesDestroyed,
alignment = {x = 0, y = 0}, -- center aligned
scale = {x = 100, y = 100}, -- covered later
})
player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = .5},
offset = {x = -515, y = 23},
text = "destruction_counter_meter_empty.png",
scale = {x = 4, y = 4},
alignment = {x = 1, y = 0},
})
idMeter = player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = .5},
offset = {x = -510, y = 23},
text = "destruction_counter_meter_full.png",
scale = {x = 0, y = 4},
alignment = {x = 1, y = 0},
})
end)
function destruction_counter.updateCounter(player)
if not player then
return
end
local totalDestruction = destruction_counter.nodesDestroyed + math.floor(nodesDestroyedByHand / 10)
local percentage = (totalDestruction / 100 * 4)
if percentage > 100 then
percentage = 100
end
player:hud_change(idText, "text", "Shitting & Packing Meter: " .. totalDestruction)
player:hud_change(idMeter, "scale", {x = percentage, y = 4})
end
function sraj_dzwiek()
--make random sound
local sounds = {
@ -18,7 +89,7 @@ function pakuj_guwno()
end
minetest.register_node("poop:box", {
description = "cardboard box",
tiles = {"BOX.png"},
tiles = {"box_top_closed.png","box_top_closed.png", "box_long_side.png", "box_long_side.png", "box_long_side.png", "box_long_side.png"},
drop = 'poop:box',
legacy_mineral = true,
@ -160,29 +231,31 @@ minetest.register_craftitem("poop:plumba", {
if pointed_thing.type ~= "node" then
return
end
if pooped_things >= 100 then
is_game_finished = true
return
end
-- get node at pointed thing position
local node = minetest.get_node(pointed_thing.under)
-- check if node is poop
if node.name == "poop:Poop" then
minetest.remove_node(pointed_thing.under)
minetest.add_node(pointed_thing.under, {name="poop:box"}) -- display GUI that tells user how much poop he has pooped
formspec = "size[8,8]"..
"label[0,0;You packed "..pooped_things.." shits!]"..
"button_exit[0,1;2,2;exit;Exit]"
minetest.show_formspec(user:get_player_name(), "poop:gui", formspec)
minetest.add_node(pointed_thing.under, {name="poop:box"})
minetest.chat_send_player(user:get_player_name(), "You packed "..pooped_things.." shits!")
pooped_things = pooped_things + 1
destruction_counter.nodesDestroyed = pooped_things
destruction_counter.updateCounter(user)
pakuj_guwno()
return itemstack
else if node.name == "poop:Poop2" then
minetest.remove_node(pointed_thing.under)
minetest.add_node(pointed_thing.under, {name="poop:box"})
-- display GUI that tells user how much poop he has pooped
formspec = "size[8,8]"..
"label[0,0;You packed "..pooped_things.." shits!]"..
"button_exit[0,1;2,2;exit;Exit]"
minetest.show_formspec(user:get_player_name(), "poop:gui", formspec)
pooped_things = pooped_things + 1
minetest.chat_send_player(user:get_player_name(), "You packed "..pooped_things.." shits!")
pakuj_guwno()
pooped_things = pooped_things + 1
destruction_counter.nodesDestroyed = pooped_things
destruction_counter.updateCounter(user)
return itemstack
end
@ -234,19 +307,6 @@ minetest.register_on_joinplayer(function(player)
})
player:get_inventory():add_item("main", "poop:plumba")
player:get_inventory():add_item("main", "poop:pooper")
player:get_inventory():add_item("main", "poop:flashlight")
player:get_inventory():add_item("main", "poop:tool")
-- give the player all the possible nodes in this mod 2000 times
for i = 1, 2000 do
player:get_inventory():add_item("main", "poop:floor")
player:get_inventory():add_item("main", "poop:tv")
player:get_inventory():add_item("main", "poop:bricks")
player:get_inventory():add_item("main", "poop:grey_bricks")
player:get_inventory():add_item("main", "poop:planks")
player:get_inventory():add_item("main", "poop:purpleblock")
player:get_inventory():add_item("main", "poop:redblock")
player:get_inventory():add_item("main", "poop:aquablock")
player:get_inventory():add_item("main", "poop:glass")
player:get_inventory():add_item("main", "poop:flux_capacitor")
end
begining()
end)