shit counter added
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81d6b8962c
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@ -1,3 +1,74 @@
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is_game_started = false
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is_game_finished = false
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function ending()
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end
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function begining()
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--- Teleport player to 0,0,0
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-- create 4 page dialog using formspec
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-- 1st page: welcome
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-- 2nd page: Story about eating pickles with milk and beans
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-- 3rd page: Started pooping on the center of the park!
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-- 4th page: Teleport player to 10 9.5 18
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-- set is_game_started to true
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end
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destruction_counter = {}
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destruction_counter.nodesDestroyed = 0
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local nodesDestroyedByHand = 0
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local idText
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local idMeter
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minetest.register_on_joinplayer(function(player)
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meta = player:get_meta()
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idText = player:hud_add({
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hud_elem_type = "text",
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position = {x = .5, y = .5},
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offset = {x = 0, y = 0},
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text = nodesDestroyed,
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alignment = {x = 0, y = 0}, -- center aligned
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scale = {x = 100, y = 100}, -- covered later
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})
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player:hud_add({
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hud_elem_type = "image",
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position = {x = 1, y = .5},
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offset = {x = -515, y = 23},
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text = "destruction_counter_meter_empty.png",
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scale = {x = 4, y = 4},
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alignment = {x = 1, y = 0},
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})
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idMeter = player:hud_add({
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hud_elem_type = "image",
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position = {x = 1, y = .5},
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offset = {x = -510, y = 23},
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text = "destruction_counter_meter_full.png",
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scale = {x = 0, y = 4},
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alignment = {x = 1, y = 0},
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})
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end)
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function destruction_counter.updateCounter(player)
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if not player then
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return
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end
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local totalDestruction = destruction_counter.nodesDestroyed + math.floor(nodesDestroyedByHand / 10)
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local percentage = (totalDestruction / 100 * 4)
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if percentage > 100 then
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percentage = 100
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end
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player:hud_change(idText, "text", "Shitting & Packing Meter: " .. totalDestruction)
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player:hud_change(idMeter, "scale", {x = percentage, y = 4})
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end
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function sraj_dzwiek()
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--make random sound
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local sounds = {
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@ -18,7 +89,7 @@ function pakuj_guwno()
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end
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minetest.register_node("poop:box", {
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description = "cardboard box",
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tiles = {"BOX.png"},
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tiles = {"box_top_closed.png","box_top_closed.png", "box_long_side.png", "box_long_side.png", "box_long_side.png", "box_long_side.png"},
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drop = 'poop:box',
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legacy_mineral = true,
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@ -160,29 +231,31 @@ minetest.register_craftitem("poop:plumba", {
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if pointed_thing.type ~= "node" then
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return
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end
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if pooped_things >= 100 then
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is_game_finished = true
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return
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end
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-- get node at pointed thing position
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local node = minetest.get_node(pointed_thing.under)
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-- check if node is poop
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if node.name == "poop:Poop" then
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minetest.remove_node(pointed_thing.under)
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minetest.add_node(pointed_thing.under, {name="poop:box"}) -- display GUI that tells user how much poop he has pooped
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formspec = "size[8,8]"..
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"label[0,0;You packed "..pooped_things.." shits!]"..
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"button_exit[0,1;2,2;exit;Exit]"
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minetest.show_formspec(user:get_player_name(), "poop:gui", formspec)
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minetest.add_node(pointed_thing.under, {name="poop:box"})
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minetest.chat_send_player(user:get_player_name(), "You packed "..pooped_things.." shits!")
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pooped_things = pooped_things + 1
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destruction_counter.nodesDestroyed = pooped_things
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destruction_counter.updateCounter(user)
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pakuj_guwno()
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return itemstack
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else if node.name == "poop:Poop2" then
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minetest.remove_node(pointed_thing.under)
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minetest.add_node(pointed_thing.under, {name="poop:box"})
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-- display GUI that tells user how much poop he has pooped
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formspec = "size[8,8]"..
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"label[0,0;You packed "..pooped_things.." shits!]"..
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"button_exit[0,1;2,2;exit;Exit]"
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minetest.show_formspec(user:get_player_name(), "poop:gui", formspec)
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pooped_things = pooped_things + 1
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pakuj_guwno()
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minetest.chat_send_player(user:get_player_name(), "You packed "..pooped_things.." shits!")
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pakuj_guwno()
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pooped_things = pooped_things + 1
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destruction_counter.nodesDestroyed = pooped_things
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destruction_counter.updateCounter(user)
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return itemstack
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end
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@ -234,19 +307,6 @@ minetest.register_on_joinplayer(function(player)
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})
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player:get_inventory():add_item("main", "poop:plumba")
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player:get_inventory():add_item("main", "poop:pooper")
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player:get_inventory():add_item("main", "poop:flashlight")
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player:get_inventory():add_item("main", "poop:tool")
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-- give the player all the possible nodes in this mod 2000 times
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for i = 1, 2000 do
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player:get_inventory():add_item("main", "poop:floor")
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player:get_inventory():add_item("main", "poop:tv")
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player:get_inventory():add_item("main", "poop:bricks")
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player:get_inventory():add_item("main", "poop:grey_bricks")
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player:get_inventory():add_item("main", "poop:planks")
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player:get_inventory():add_item("main", "poop:purpleblock")
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player:get_inventory():add_item("main", "poop:redblock")
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player:get_inventory():add_item("main", "poop:aquablock")
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player:get_inventory():add_item("main", "poop:glass")
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player:get_inventory():add_item("main", "poop:flux_capacitor")
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end
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begining()
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end)
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