Kacper Kostka (aider)
bb45c9fba8
refactor: Optimize rendering with chunk canvas caching and performance improvements
2025-04-05 15:49:13 +02:00
Kacper Kostka (aider)
d87105baad
feat: Ensure stone layer chunks always render and remain visible
2025-04-05 15:45:13 +02:00
Kacper Kostka (aider)
883c3d9a08
feat: Improve stone layer visibility and rendering
2025-04-05 15:40:27 +02:00
Kacper Kostka (aider)
15fb106246
fix: Add missing dirtyChunks
variable and update rendering logic
2025-04-05 15:37:55 +02:00
Kacper Kostka (aider)
4c96226d05
perf: Optimize chunk rendering and generation by skipping off-screen chunks
2025-04-05 15:26:49 +02:00
Kacper Kostka (aider)
c7735b8578
fix: Ensure consistent terrain generation for all chunks at y=0
2025-04-05 15:24:32 +02:00
Kacper Kostka (aider)
d34a695bb8
feat: Prevent tree seeds from spawning near water
2025-04-05 15:21:34 +02:00
Kacper Kostka (aider)
9c49af57cb
refactor: Reverse noisy transition between sand and stone layers
2025-04-05 15:19:53 +02:00
Kacper Kostka (aider)
206e9eb5cc
feat: Add noisy transition between stone and sand layers
2025-04-05 15:17:38 +02:00
Kacper Kostka (aider)
908c819441
refactor: Remove floor generation and related code from world generation
2025-04-05 15:16:21 +02:00
Kacper Kostka (aider)
7aa0c1785b
feat: Add generateChunksAroundPlayer function to world.js
2025-04-05 15:14:35 +02:00
Kacper Kostka (aider)
b85ae017b8
feat: Move stone layer generation from y = -1 to y = 1
2025-04-05 15:14:14 +02:00
Kacper Kostka (aider)
eab3a9b790
refactor: Remove floor generation for second chunk at world bottom
2025-04-05 15:12:10 +02:00
Kacper Kostka (aider)
d5f46d94c3
feat: Add stone layer beneath terrain generation
2025-04-05 15:08:40 +02:00
Kacper Kostka (aider)
ec7f8f9522
feat: Spawn tree seeds 3 pixels above surface for better growth
2025-04-05 15:06:49 +02:00
Kacper Kostka (aider)
0b96238226
feat: Implement minimum 5-pixel spacing for tree seed generation
2025-04-05 15:05:51 +02:00
Kacper Kostka (aider)
170b8d0a85
refactor: Reduce tree seed generation frequency and spacing
2025-04-05 15:03:57 +02:00
Kacper Kostka (aider)
4716cbe692
feat: Add natural tree and flower seed generation on grass terrain
2025-04-05 15:02:59 +02:00
Kacper Kostka (aider)
1584600d0b
feat: Enhance grass generation with more coverage and variety
2025-04-05 15:00:12 +02:00
Kacper Kostka (aider)
7806b39a51
feat: Enhance terrain generation with more grass and water variety
2025-04-05 14:57:01 +02:00
Kacper Kostka (aider)
076f21f9ca
feat: Enhance terrain generation with noisy sand and dynamic grass coverage
2025-04-05 14:54:17 +02:00
Kacper Kostka (aider)
a31f401378
feat: Enhance terrain generation with dynamic chunk spreading and seeded randomness
2025-04-05 14:53:15 +02:00
Kacper Kostka (aider)
c35f6cd448
feat: Add procedural generation for first chunk with sand hills, water, and grass
2025-04-05 14:50:47 +02:00
Kacper Kostka (aider)
8ef18f52ab
feat: Add color variations for natural elements and dynamic water colors
2025-04-04 12:22:15 +02:00
Kacper Kostka (aider)
a86acfff3a
refactor: Spread game code into modular files for better maintainability
...
This commit reorganizes the game's source code into multiple files within a `js/` directory, creating a more modular and maintainable structure. The changes include:
- Created separate files for different game components:
- `constants.js`: Game constants and element types
- `world.js`: World management functions
- `terrain.js`: Terrain generation logic
- `physics.js`: Physics simulation
- `render.js`: Rendering functions
- `input.js`: Input handling
- `main.js`: Main game initialization and loop
- Element-specific files in `js/elements/`:
- `basic.js`: Sand, water, dirt behaviors
- `plants.js`: Grass, seeds, flowers
- `trees.js`: Tree growth and leaf generation
- `fire.js`: Fire and lava behaviors
- Updated `index.html` to load modules in the correct order
- Removed the monolithic `script.js`
The modular approach improves code readability, makes future extensions easier, and separates concerns more effectively.
2025-04-04 12:15:30 +02:00