feat: new cell textures + unified texture for all cells #23

Merged
mrkubax10 merged 4 commits from HandfulOfFrogs/industrialtest:cell-textures into master 2024-05-12 08:49:12 +02:00
14 changed files with 34 additions and 11 deletions

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@ -689,13 +689,16 @@ end
-- \param displayName Display name of cell
-- \param node Node which can be picked up with this cell
-- \returns nil
industrialtest.api.registerStorageCell=function(name,displayName,node,modname)
industrialtest.api.registerStorageCell=function(name,displayName,node,modname,color)
color = color or "#ffffffff"
if not modname then
modname="industrialtest"
end
minetest.register_craftitem("industrialtest:"..name.."_cell",{
description=S(displayName.." Cell"),
inventory_image=modname.."_"..name.."_cell.png",
inventory_image="industrialtest_cell_fluid.png",
inventory_overlay="industrialtest_cell_casing.png",
color=color,
on_place=function(itemstack,user,pointed)
if pointed.type~="node" or not user or not user:is_player() then
return nil

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@ -31,6 +31,14 @@ local colors={
sulfur="#b88805ff",
tin="#ebd182ff",
uranium="#3b8c09ff",
-- fluid colors
lava="#ff5712ff",
water="#277bbcff",
river_water="#0ebfc2ff",
biomass="#2a8626ff",
biofuel="#4eba49ff",
coalfuel="#462228ff",
coolant="#188676ff"
}
-- Power storage items
@ -626,12 +634,12 @@ minetest.register_craft({
{"",industrialtest.elementKeys.tinIngot,""}
}
})
industrialtest.api.registerStorageCell("water","Water",industrialtest.elementKeys.waterSource)
industrialtest.api.registerStorageCell("water","Water",industrialtest.elementKeys.waterSource,nil,colors.water)
if industrialtest.mtgAvailable then
industrialtest.api.registerStorageCell("river_water","River Water","default:river_water_source")
industrialtest.api.registerStorageCell("river_water","River Water","default:river_water_source",nil,colors.river_water)
end
industrialtest.api.registerStorageCell("lava","Lava",industrialtest.elementKeys.lavaSource)
industrialtest.api.registerStorageCell("lava","Lava",industrialtest.elementKeys.lavaSource,nil,colors.lava)
minetest.register_tool("industrialtest:uranium_cell",{
description=S("Uranium Cell"),
@ -639,7 +647,9 @@ minetest.register_tool("industrialtest:uranium_cell",{
_industrialtest_placedInNuclearReactor=1,
_industrialtest_nuclearReactorFuel=1
},
inventory_image="industrialtest_uranium_cell.png",
inventory_image="industrialtest_cell_fluid.png",
inventory_overlay="industrialtest_cell_casing.png",
color=colors.uranium,
})
minetest.register_craft({
type="shapeless",
@ -656,7 +666,9 @@ minetest.register_tool("industrialtest:coolant_cell",{
_industrialtest_placedInNuclearReactor=1,
_industrialtest_nuclearReactorCoolant=1
},
inventory_image="industrialtest_coolant_cell.png",
inventory_image="industrialtest_cell_fluid.png",
inventory_overlay="industrialtest_cell_casing.png",
color=colors.coolant,
})
minetest.register_craft({
type="shaped",
@ -681,7 +693,9 @@ end
minetest.register_craftitem("industrialtest:bio_cell",{
description=S("Bio Cell"),
inventory_image="industrialtest_bio_cell.png"
inventory_image="industrialtest_cell_fluid.png",
inventory_overlay="industrialtest_cell_casing.png",
color=colors.biomass,
})
minetest.register_craft({
type="shapeless",
@ -694,7 +708,9 @@ minetest.register_craft({
minetest.register_craftitem("industrialtest:biofuel_cell",{
description=S("Biofuel Cell"),
inventory_image="industrialtest_bio_cell.png",
inventory_image="industrialtest_cell_fluid.png",
inventory_overlay="industrialtest_cell_casing.png",
color=colors.biofuel,
groups={
_industrialtest_fuel=1
},
@ -709,7 +725,9 @@ industrialtest.api.registerExtractorRecipe({
minetest.register_craftitem("industrialtest:hydrated_coal_cell",{
description=S("Hydrated Coal Cell"),
inventory_image="industrialtest_hydrated_coal_cell.png"
inventory_image="industrialtest_cell_fluid.png",
inventory_overlay="industrialtest_cell_casing.png",
color=colors.coal,
})
minetest.register_craft({
type="shapeless",
@ -722,7 +740,9 @@ minetest.register_craft({
minetest.register_craftitem("industrialtest:coalfuel_cell",{
description=S("Coalfuel Cell"),
inventory_image="industrialtest_coalfuel_cell.png",
inventory_image="industrialtest_cell_fluid.png",
inventory_overlay="industrialtest_cell_casing.png",
color=colors.coalfuel,
groups={
_industrialtest_fuel=1
},

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