feat: enchantability for bronze armor and weapons (#26) #28
@ -202,7 +202,7 @@ if industrialtest.mclAvailable then
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minetest.register_tool("industrialtest:"..material.."_pickaxe",{
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description=S(materialDisplayName.." Pickaxe"),
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inventory_image="industrialtest_mcl_"..material.."_pickaxe.png",
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groups={tool=1,pickaxe=1,dig_speed_class=config.digSpeedClass},
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groups={tool=1,pickaxe=1,dig_speed_class=config.digSpeedClass,enchantability=config.enchantability},
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tool_capabilities={
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full_punch_interval=1,
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max_drop_level=config.dropLevel,
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@ -218,7 +218,7 @@ if industrialtest.mclAvailable then
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minetest.register_tool("industrialtest:"..material.."_shovel",{
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description=S(materialDisplayName.." Shovel"),
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inventory_image="industrialtest_mcl_"..material.."_shovel.png",
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groups={tool=1,shovel=1,dig_speed_class=config.digSpeedClass},
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groups={tool=1,shovel=1,dig_speed_class=config.digSpeedClass,enchantability=config.enchantability},
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tool_capabilities={
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full_punch_interval=1,
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max_drop_level=config.dropLevel,
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@ -270,7 +270,7 @@ if industrialtest.mclAvailable then
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minetest.register_tool("industrialtest:"..material.."_axe",{
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description=S(materialDisplayName.." Axe"),
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inventory_image="industrialtest_mcl_"..material.."_axe.png",
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groups={tool=1,axe=1,dig_speed_class=config.digSpeedClass},
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groups={tool=1,axe=1,dig_speed_class=config.digSpeedClass,enchantability=config.enchantability},
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tool_capabilities={
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full_punch_interval=1,
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max_level_drop=config.levelDrop,
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@ -287,7 +287,7 @@ if industrialtest.mclAvailable then
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minetest.register_tool("industrialtest:"..material.."_sword",{
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description=S(materialDisplayName.." Sword"),
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inventory_image="industrialtest_mcl_"..material.."_sword.png",
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groups={weapon=1,sword=1,dig_speed_class=config.digSpeedClass},
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groups={weapon=1,sword=1,dig_speed_class=config.digSpeedClass,enchantability=config.enchantability},
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tool_capabilities={
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full_punch_interval=0.625,
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max_drop_level=config.maxDropLevel,
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@ -304,7 +304,7 @@ if industrialtest.mclAvailable then
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minetest.register_tool("industrialtest:"..material.."_hoe",{
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description=S(materialDisplayName.." Hoe"),
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inventory_image="industrialtest_mcl_"..material.."_hoe.png",
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groups={tool=1,hoe=1},
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groups={tool=1,hoe=1,enchantability=config.enchantability},
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tool_capabilities={
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full_punch_interval=1,
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damage_groups={fleshy=1}
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@ -372,6 +372,7 @@ if industrialtest.mclAvailable then
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cook_material=config.armorCookMaterial,
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sound_equip=config.armorEquipSound,
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sound_unequip=config.armorUnequipSound,
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enchantability=config.enchantability,
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textures={
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head="industrialtest_mcl_"..material.."_helmet.png",
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torso="industrialtest_mcl_"..material.."_chestplate.png",
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@ -575,7 +576,8 @@ if industrialtest.mclAvailable then
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},
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armorCookMaterial="industrialtest:bronze_nugget",
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armorEquipSound="mcl_armor_equip_iron",
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armorUnequipSound="mcl_armor_unequip_iron"
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armorUnequipSound="mcl_armor_unequip_iron",
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enchantability=15,
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})
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--register other blocks that are not availabe in MCL
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