A 3-D Voxel engine
Go to file
2023-02-25 16:06:29 -05:00
data/img Ignore 2023-02-25 16:06:29 -05:00
include Ignore 2023-02-25 16:06:29 -05:00
.gitignore Minor changes 2022-10-30 11:53:41 -04:00
GUI.cpp Fixed some of Kacperks's code. 2022-11-01 17:07:58 -04:00
LevelGenerator.cpp All the changes since last commit 2022-12-26 20:50:14 -05:00
LICENSE.TXT Fixed LICENSE.TXT 2022-11-01 17:22:28 -04:00
main.cpp All the changes since last commit 2022-12-26 20:50:14 -05:00
MapBlock.cpp Split MapBlock's header and implementation 2022-10-30 18:19:35 -04:00
README.TXT Update README.TXT (SFML) 2022-10-29 00:00:34 -04:00
XtreemNodes.depend Ignore 2023-02-25 16:06:29 -05:00
XtreemNodes.layout Ignore 2023-02-25 16:06:29 -05:00
XtreemNodesLinux.cbp Linux & Windows CBP file 2022-11-04 10:15:05 +01:00
XtreemNodesWindows.cbp Merge branch 'master' of http://git.cubesoftware.xyz:20524/MIGDYN/XtreemNodes 2022-12-26 20:50:59 -05:00
XtreemNodesWindows.depend General fixes 2023-02-25 16:04:37 -05:00
XtreemNodesWindows.layout General fixes 2023-02-25 16:04:37 -05:00

XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software.

The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m.

==================================
How to build on Windows with MSYS2
==================================
Download OpenGL, SFML, and mingw-w64 using Pacman and build the source files