industrialtest/compatibility.lua

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-- IndustrialTest
-- Copyright (C) 2023 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local requiredMtgModules={"default","bucket","tnt","stairs"}
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industrialtest.mtgAvailable=true
for _,mod in ipairs(requiredMtgModules) do
if not minetest.get_modpath(mod) then
industrialtest.mtgAvailable=false
break
end
end
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local requiredMclModules={"mcl_core","mcl_copper","mcl_armor","mcl_deepslate","mcl_nether","mcl_buckets","mcl_explosions","mcl_stairs"}
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industrialtest.mclAvailable=true
for _,mod in ipairs(requiredMclModules) do
if not minetest.get_modpath(mod) then
industrialtest.mclAvailable=false
break
end
end
if industrialtest.mtgAvailable then
industrialtest.stackMax=99
elseif industrialtest.mclAvailable then
industrialtest.stackMax=64
end
industrialtest.mods={}
if industrialtest.mtgAvailable then
industrialtest.mods._3dArmor=minetest.get_modpath("3d_armor")
elseif industrialtest.mclAvailable then
industrialtest.mods.mclRubber=minetest.get_modpath("mcl_rubber")
end
industrialtest.mods.pipeworks=minetest.get_modpath("pipeworks")
industrialtest.mods.mesecons=minetest.get_modpath("mesecons")
if industrialtest.mtgAvailable and not industrialtest.mods._3dArmor then
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error("IndustrialTest requires 3D Armor when used with Minetest Game")
end
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industrialtest.elementKeys={}
industrialtest.internal={}
if industrialtest.mclAvailable then
industrialtest.internal.mclMakeStrippedTrunk=function(itemstack,placer,pointedThing,electricTool)
-- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L360
if pointedThing.type ~= "node" then return end
local node = minetest.get_node(pointedThing.under)
local noddef = minetest.registered_nodes[minetest.get_node(pointedThing.under).name]
if not placer:get_player_control().sneak and noddef.on_rightclick then
return minetest.item_place(itemstack, placer, pointedThing)
end
if minetest.is_protected(pointedThing.under, placer:get_player_name()) then
minetest.record_protection_violation(pointedThing.under, placer:get_player_name())
return itemstack
end
if noddef._mcl_stripped_variant == nil then
return itemstack
else
minetest.swap_node(pointedThing.under, {name=noddef._mcl_stripped_variant, param2=node.param2})
if not minetest.is_creative_enabled(placer:get_player_name()) or electricTool then
-- Add wear (as if digging a axey node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "axey")
itemstack:add_wear(wear)
end
end
return itemstack
end
industrialtest.internal.explode=function(pos,radius,dropChance)
mcl_explosions.explode(pos,radius,{drop_chance=dropChance})
end
end
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-- compatibilty that adds not existing elements
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if industrialtest.mclAvailable then
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industrialtest.internal.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
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minetest.register_craftitem("industrialtest:raw_"..name,{
description=S("Raw "..displayName),
inventory_image="industrialtest_mcl_raw_"..name..".png"
})
minetest.register_craftitem("industrialtest:"..name.."_ingot",{
description=S(displayName.." Ingot"),
inventory_image="industrialtest_mcl_"..name.."_ingot.png"
})
minetest.register_node("industrialtest:stone_with_"..name,{
description=S(displayName.." Ore"),
tiles={"default_stone.png^industrialtest_mcl_stone_with_"..name..".png"},
sounds=mcl_sounds.node_sound_stone_defaults(),
drop="industrialtest:raw_"..name,
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is_ground_content=true,
groups={pickaxey=3,building_block=1,material_stone=1,blast_furnace_smeltable=1},
_mcl_blast_resistance = oreBlastResistance,
_mcl_hardness = oreHardness,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("industrialtest:deepslate_with_"..name,{
description=S("Deepslate with "..displayName),
tiles={"mcl_deepslate_top.png^industrialtest_mcl_stone_with_"..name..".png","mcl_deepslate_top.png^industrialtest_mcl_stone_with_"..name..".png","mcl_deepslate.png^industrialtest_mcl_stone_with_"..name..".png"},
sounds=mcl_sounds.node_sound_stone_defaults(),
drop="industrialtest:raw_"..name,
paramtype2="facedir",
is_ground_content=true,
on_place=mcl_util.rotate_axis,
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groups={pickaxey=3,building_block=1,material_stone=1,blast_furnace_smeltable=1},
_mcl_blast_resistance = oreBlastResistance,
_mcl_hardness = oreHardness,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("industrialtest:raw_"..name.."_block",{
description=S("Raw "..displayName.." Block"),
tiles={"industrialtest_mcl_raw_"..name.."_block.png"},
groups={pickaxey=2,building_block=1,blast_furnace_smeltable=1},
sounds=mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance=rawBlockBlastResistance,
_mcl_hardness=rawBlockHardness,
})
minetest.register_node("industrialtest:"..name.."_block",{
description=S("Block of "..displayName),
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tiles={"industrialtest_"..name.."_block.png"},
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groups={pickaxey=2,building_block=1},
sounds=mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance=blockBlastResistance,
_mcl_hardness=blockHardness,
})
minetest.register_craft({
type="cooking",
output="industrialtest:"..name.."_ingot",
recipe="industrialtest:raw_"..name
})
minetest.register_craft({
type="shaped",
output="industrialtest:raw_"..name.."_block",
recipe={
{"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name},
{"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name},
{"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..name.."_block",
recipe={
{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:raw_"..name.."_block",
recipe={
{"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name},
{"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name},
{"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:"..name.."_ingot 9",
recipe={
"industrialtest:"..name.."_block"
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:raw_"..name.." 9",
recipe={
"industrialtest:raw_"..name.."_block"
}
})
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end
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industrialtest.registerToolset=function(material,materialItem,materialDisplayName,config)
minetest.register_tool("industrialtest:"..material.."_pickaxe",{
description=S(materialDisplayName.." Pickaxe"),
inventory_image="industrialtest_mcl_"..material.."_pickaxe.png",
groups={tool=1,pickaxe=1,dig_speed_class=config.digSpeedClass},
tool_capabilities={
full_punch_interval=1,
max_drop_level=config.dropLevel,
damage_groups={fleshy=config.damage},
},
sound={breaks="default_tool_breaks"},
_repair_material="industrialtest:"..material,
_mcl_toollike_wield=true,
_mcl_diggroups={
pickaxey={speed=config.speed,level=config.level,uses=config.uses}
}
})
minetest.register_tool("industrialtest:"..material.."_shovel",{
description=S(materialDisplayName.." Shovel"),
inventory_image="industrialtest_mcl_"..material.."_shovel.png",
groups={tool=1,shovel=1,dig_speed_class=config.digSpeedClass},
tool_capabilities={
full_punch_interval=1,
max_drop_level=config.dropLevel,
damage_groups={fleshy=config.damage}
},
on_place=function(itemstack,placer,pointedThing)
-- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L159
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointedThing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointedThing.under, node, placer, itemstack) or itemstack
end
end
-- Only make grass path if tool used on side or top of target node
if pointedThing.above.y < pointedThing.under.y then
return itemstack
end
if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then
local above = table.copy(pointedThing.under)
above.y = above.y + 1
if minetest.get_node(above).name == "air" then
if minetest.is_protected(pointedThing.under, placer:get_player_name()) then
minetest.record_protection_violation(pointedThing.under, placer:get_player_name())
return itemstack
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
-- Add wear (as if digging a shovely node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "shovely")
itemstack:add_wear(wear)
end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
minetest.swap_node(pointedThing.under, {name="mcl_core:grass_path"})
end
end
return itemstack
end,
sound={breaks="default_tool_breaks"},
_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
_mcl_diggroups={
shovely={speed=config.speed,level=config.level,uses=config.uses}
}
})
minetest.register_tool("industrialtest:"..material.."_axe",{
description=S(materialDisplayName.." Axe"),
inventory_image="industrialtest_mcl_"..material.."_axe.png",
groups={tool=1,axe=1,dig_speed_class=config.digSpeedClass},
tool_capabilities={
full_punch_interval=1,
max_level_drop=config.levelDrop,
damage_groups={fleshy=config.damage+3},
},
on_place=industrialtest.internal.mclMakeStrippedTrunk,
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sound={breaks="default_tool_breaks"},
_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
_mcl_diggroups={
axey={speed=config.speed,level=config.level,uses=config.uses}
}
})
minetest.register_tool("industrialtest:"..material.."_sword",{
description=S(materialDisplayName.." Sword"),
inventory_image="industrialtest_mcl_"..material.."_sword.png",
groups={weapon=1,sword=1,dig_speed_class=config.digSpeedClass},
tool_capabilities={
full_punch_interval=0.625,
max_drop_level=config.maxDropLevel,
damage_groups={fleshy=config.damage+2},
},
sound={breaks="default_tool_breaks"},
_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
_mcl_diggroups={
swordy={speed=config.speed,level=config.level,uses=config.uses},
swordy_cobweb={speed=config.speed,level=config.level,uses=config.uses}
}
})
minetest.register_tool("industrialtest:"..material.."_hoe",{
description=S(materialDisplayName.." Hoe"),
inventory_image="industrialtest_mcl_"..material.."_hoe.png",
groups={tool=1,hoe=1},
tool_capabilities={
full_punch_interval=1,
damage_groups={fleshy=1}
},
on_place=function(itemstack,user,pointedThing)
-- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L3
local function create_soil(pos, inv)
if pos == nil then
return false
end
local node = minetest.get_node(pos)
local name = node.name
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
if minetest.get_item_group(name, "cultivatable") == 2 then
if above.name == "air" then
node.name = "mcl_farming:soil"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "cultivatable") == 1 then
if above.name == "air" then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true)
return true
end
end
return false
end
-- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L29
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointedThing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointedThing.under, node, user, itemstack) or itemstack
end
end
if minetest.is_protected(pointedThing.under, user:get_player_name()) then
minetest.record_protection_violation(pointedThing.under, user:get_player_name())
return itemstack
end
if create_soil(pointedThing.under, user:get_inventory()) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:add_wear(65535/config.uses)
end
return itemstack
end
end,
_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
_mcl_diggroups={
hoey={speed=config.speed,level=config.level,uses=config.uses}
}
})
mcl_armor.register_set({
name=material,
description=materialDisplayName,
durability=config.uses,
points=config.armorPoints,
craft_material="industrialtest:"..materialItem,
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cook_material=config.armorCookMaterial,
sound_equip=config.armorEquipSound,
sound_unequip=config.armorUnequipSound,
textures={
head="industrialtest_mcl_"..material.."_helmet.png",
torso="industrialtest_mcl_"..material.."_chestplate.png",
legs="industrialtest_mcl_"..material.."_leggings.png",
feet="industrialtest_mcl_"..material.."_boots.png"
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..material.."_pickaxe",
recipe={
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{"industrialtest:"..materialItem,"industrialtest:"..materialItem,"industrialtest:"..materialItem},
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{"","mcl_core:stick",""},
{"","mcl_core:stick",""}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..material.."_shovel",
recipe={
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{"industrialtest:"..materialItem},
{"mcl_core:stick"},
{"mcl_core:stick"}
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}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..material.."_axe",
recipe={
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{"industrialtest:"..materialItem,"industrialtest:"..materialItem},
{"industrialtest:"..materialItem,"mcl_core:stick"},
{"","mcl_core:stick"}
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}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..material.."_axe",
recipe={
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{"industrialtest:"..materialItem,"industrialtest:"..materialItem},
{"mcl_core:stick","industrialtest:"..materialItem},
{"mcl_core:stick",""}
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}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..material.."_sword",
recipe={
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{"industrialtest:"..materialItem},
{"industrialtest:"..materialItem},
{"mcl_core:stick"}
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}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..material.."_hoe",
recipe={
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{"industrialtest:"..materialItem,"industrialtest:"..materialItem},
{"","mcl_core:stick"},
{"","mcl_core:stick"}
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}
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..material.."_hoe",
recipe={
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{"industrialtest:"..materialItem,"industrialtest:"..materialItem},
{"mcl_core:stick",""},
{"mcl_core:stick",""}
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}
})
end
industrialtest.gameTexturePrefix="mcl"
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-- assign element keys for elements that are required later
industrialtest.elementKeys.stick="mcl_core:stick"
industrialtest.elementKeys.flint="mcl_core:flint"
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industrialtest.elementKeys.snowball="mcl_throwing:snowball"
industrialtest.elementKeys.string="mcl_mobitems:string"
industrialtest.elementKeys.junglePlanks="mcl_core:junglewood"
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industrialtest.elementKeys.wood="mcl_core:tree"
industrialtest.elementKeys.ironIngot="mcl_core:iron_ingot"
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industrialtest.elementKeys.ironLump="mcl_raw_ores:raw_iron"
industrialtest.elementKeys.goldIngot="mcl_core:gold_ingot"
industrialtest.elementKeys.goldLump="mcl_raw_ores:raw_gold"
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industrialtest.elementKeys.copperIngot="mcl_copper:copper_ingot"
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industrialtest.elementKeys.copperLump="mcl_copper:raw_copper"
industrialtest.elementKeys.uraniumLump="industrialtest:raw_uranium"
industrialtest.elementKeys.coal="mcl_core:coal_lump"
industrialtest.elementKeys.clay="mcl_core:clay_lump"
industrialtest.elementKeys.diamond="mcl_core:diamond"
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industrialtest.elementKeys.blueDye="mcl_core:lapis"
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industrialtest.elementKeys.yellowDust="mcl_nether:glowstone_dust"
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industrialtest.elementKeys.bucket="mcl_buckets:bucket_empty"
industrialtest.elementKeys.bucketWithLava="mcl_buckets:bucket_lava"
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industrialtest.elementKeys.bucketWithWater="mcl_buckets:bucket_water"
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industrialtest.elementKeys.glass="mcl_core:glass"
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industrialtest.elementKeys.powerCarrier="mesecons:mesecon"
industrialtest.elementKeys.furnace="mcl_furnaces:furnace"
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industrialtest.elementKeys.stone="mcl_core:stone"
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industrialtest.elementKeys.stoneSlab="mcl_stairs:slab_stone"
industrialtest.elementKeys.cobble="mcl_core:cobble"
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industrialtest.elementKeys.mossCobble="mcl_core:mossycobble"
industrialtest.elementKeys.sand="mcl_core:sand"
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industrialtest.elementKeys.gravel="mcl_core:gravel"
industrialtest.elementKeys.ice="mcl_core:ice"
industrialtest.elementKeys.sandstone="mcl_core:sandstone"
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industrialtest.elementKeys.dirt="mcl_core:dirt"
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industrialtest.elementKeys.grassBlock="mcl_core:dirt_with_grass"
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industrialtest.elementKeys.obsidian="mcl_core:obsidian"
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industrialtest.elementKeys.whiteWool="mcl_wool:white"
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industrialtest.elementKeys.coalBlock="mcl_core:coalblock"
industrialtest.elementKeys.stoneWithCoal="mcl_core:stone_with_coal"
industrialtest.elementKeys.clayBlock="mcl_core:clay"
industrialtest.elementKeys.diamondBlock="mcl_core:diamondblock"
industrialtest.elementKeys.stoneWithDiamond="mcl_core:stone_with_diamond"
industrialtest.elementKeys.ironBlock="mcl_core:ironblock"
industrialtest.elementKeys.stoneWithIron="mcl_core:stone_with_iron"
industrialtest.elementKeys.goldBlock="mcl_core:goldblock"
industrialtest.elementKeys.stoneWithGold="mcl_core:stone_with_gold"
industrialtest.elementKeys.copperBlock="mcl_copper:block"
industrialtest.elementKeys.stoneWithCopper="mcl_copper:stone_with_copper"
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industrialtest.elementKeys.leadLump="industrialtest:raw_lead"
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industrialtest.elementKeys.ironPickaxe="mcl_tools:pick_iron"
industrialtest.elementKeys.ironHelmet="mcl_tools:helmet_iron"
industrialtest.elementKeys.ironBoots="mcl_armor:boots_iron"
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industrialtest.elementKeys.lavaSource="mcl_core:lava_source"
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industrialtest.elementKeys.waterSource="mcl_core:water_source"
industrialtest.elementKeys.sugarCane="mcl_core:reeds"
industrialtest.elementKeys.wheat="mcl_farming:wheat_item"
industrialtest.elementKeys.dryShrub="mcl_core:deadbush"
industrialtest.elementKeys.cactus="mcl_core:cactus"
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industrialtest.elementKeys.gunpowder="mcl_mobitems:gunpowder"
industrialtest.elementKeys.groupSapling="group:sapling"
industrialtest.elementKeys.groupLeaves="group:leaves"
industrialtest.elementKeys.stickyResin=(industrialtest.mods.mclRubber and "mcl_rubber:rubber_raw" or "industrialtest:sticky_resin")
industrialtest.elementKeys.rubber=(industrialtest.mods.mclRubber and "mcl_rubber:rubber" or "industrialtest:rubber")
industrialtest.elementKeys.rubberWood=(industrialtest.mods.mclRubber and "mcl_rubber:rubbertree" or "industrialtest:rubber_wood")
industrialtest.elementKeys.rubberSapling=(industrialtest.mods.mclRubber and "mcl_rubber:rubbersapling" or "industrialtest:rubber_sapling")
industrialtest.elementKeys.treetap=(industrialtest.mods.mclRubber and "mcl_rubber:treetap" or "industrialtest:treetap")
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-- register required minerals that are not available in MCL
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industrialtest.internal.registerMetal("tin","Tin",3,3)
industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot"
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industrialtest.elementKeys.tinBlock="industrialtest:tin_block"
industrialtest.elementKeys.stoneWithTin="industrialtest:stone_with_tin"
industrialtest.elementKeys.tinLump="industrialtest:raw_tin"
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--register other items that are not available in MCL
minetest.register_craftitem("industrialtest:bronze_ingot",{
description=S("Bronze Ingot"),
inventory_image="industrialtest_mcl_bronze_ingot.png"
})
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minetest.register_craftitem("industrialtest:bronze_nugget",{
description=S("Bronze Nugget"),
inventory_image="industrialtest_mcl_bronze_nugget.png"
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})
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minetest.register_craft({
type="shaped",
output="industrialcraft:bronze_ingot 9",
recipe={
{"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"},
{"mcl_copper:copper_ingot","industrialtest:tin_ingot","mcl_copper:copper_ingot"},
{"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"}
}
})
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minetest.register_craft({
type="shapeless",
output="industrialtest:bronze_ingot 9",
recipe={
"industrialtest:bronze_block"
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:bronze_ingot",
recipe={
{"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"},
{"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"},
{"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"},
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:bronze_nugget 9",
recipe={
"industrialtest:bronze_ingot"
}
})
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industrialtest.elementKeys.bronzeIngot="industrialtest:bronze_ingot"
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industrialtest.registerToolset("bronze","bronze_ingot","Bronze",{
digSpeedClass=4,
dropLevel=4,
speed=6,
level=4,
uses=200,
damage=4,
armorPoints={
head=2,
torso=6,
legs=5,
feet=2
},
armorCookMaterial="industrialtest:bronze_nugget",
armorEquipSound="mcl_armor_equip_iron",
armorUnequipSound="mcl_armor_unequip_iron"
})
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--register other blocks that are not availabe in MCL
minetest.register_node("industrialtest:bronze_block",{
description=S("Block of Bronze"),
tiles={"industrialtest_mcl_bronze_block.png"},
groups={pickaxey=2,building_block=1},
sounds=mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance=3,
_mcl_hardness=3,
})
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industrialtest.elementKeys.bronzeBlock="industrialtest:bronze_block"
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minetest.register_craft({
type="shaped",
output="industrialtest:bronze_block",
recipe={
{"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"},
{"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"},
{"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"}
}
})
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minetest.register_ore({
ore_type="scatter",
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ore="industrialtest:stone_with_tin",
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wherein={"mcl_core:stone","mcl_core:diorite","mcl_core:andesite","mcl_core:granite"},
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clust_scarcity=10*10*10,
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clust_num_ores=5,
clust_size=3,
y_max=mcl_worlds.layer_to_y(39),
y_min=mcl_vars.mg_overworld_min
})
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minetest.register_ore({
ore_type="scatter",
ore="industrialtest:deepslate_with_tin",
wherein={"mcl_deepslate:deepslate","mcl_deepslate:tuff"},
clust_scarcity=10*10*10,
clust_num_ores=5,
clust_size=3,
y_max=mcl_worlds.layer_to_y(16),
y_min=mcl_vars.mg_overworld_min
})
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elseif industrialtest.mtgAvailable then
industrialtest.internal.explode=function(pos,radius)
tnt.boom(pos,{radius=radius})
end
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industrialtest.internal.registerMetal=function(name,displayName,hardness)
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minetest.register_craftitem("industrialtest:"..name.."_lump",{
description=S(displayName.." Lump"),
inventory_image="industrialtest_mtg_"..name.."_lump.png"
})
minetest.register_craftitem("industrialtest:"..name.."_ingot",{
description=S(displayName.." Ingot"),
inventory_image="industrialtest_mtg_"..name.."_ingot.png"
})
minetest.register_node("industrialtest:stone_with_"..name,{
description=S(displayName.." Ore"),
tiles={"default_stone.png^industrialtest_mtg_stone_with_"..name..".png"},
sounds=default.node_sound_stone_defaults(),
drop="industrialtest:"..name.."_lump",
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groups={cracky=hardness},
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})
minetest.register_node("industrialtest:"..name.."_block",{
description=S("Block of "..displayName),
tiles={"industrialtest_"..name.."_block.png"},
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groups={cracky=hardness,level=2},
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sounds=default.node_sound_metal_defaults(),
})
minetest.register_craft({
type="cooking",
output="industrialtest:"..name.."_ingot",
recipe="industrialtest:"..name.."_lump"
})
minetest.register_craft({
type="shaped",
output="industrialtest:"..name.."_block",
recipe={
{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:"..name.."_ingot 9",
recipe={
"industrialtest:"..name.."_block"
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:raw_"..name.." 9",
recipe={
"industrialtest:raw_"..name.."_block"
}
})
end
industrialtest.gameTexturePrefix="mtg"
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industrialtest.elementKeys.tinIngot="default:tin_ingot"
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industrialtest.elementKeys.tinLump="default:tin_lump"
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industrialtest.elementKeys.bronzeIngot="default:bronze_ingot"
industrialtest.elementKeys.ironIngot="default:steel_ingot"
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industrialtest.elementKeys.ironLump="default:iron_lump"
industrialtest.elementKeys.goldIngot="default:gold_ingot"
industrialtest.elementKeys.goldLump="default:gold_lump"
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industrialtest.elementKeys.copperIngot="default:copper_ingot"
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industrialtest.elementKeys.copperLump="default:copper_lump"
industrialtest.elementKeys.uraniumLump="industrialtest:uranium_lump"
industrialtest.elementKeys.coal="default:coal_lump"
industrialtest.elementKeys.clay="default:clay_lump"
industrialtest.elementKeys.diamond="default:diamond"
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industrialtest.elementKeys.stick="default:stick"
industrialtest.elementKeys.flint="default:flint"
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industrialtest.elementKeys.snowball="default:snow"
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industrialtest.elementKeys.blueDye="dye:blue"
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industrialtest.elementKeys.yellowDust="dye:yellow"
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industrialtest.elementKeys.bucket="bucket:bucket_empty"
industrialtest.elementKeys.bucketWithLava="bucket:bucket_lava"
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industrialtest.elementKeys.bucketWithWater="bucket:bucket_water"
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industrialtest.elementKeys.string="farming:string"
industrialtest.elementKeys.junglePlanks="default:junglewood"
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industrialtest.elementKeys.wood="default:tree"
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industrialtest.elementKeys.glass="default:glass"
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industrialtest.elementKeys.powerCarrier="default:mese_crystal_fragment"
industrialtest.elementKeys.furnace="default:furnace"
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industrialtest.elementKeys.stone="default:stone"
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industrialtest.elementKeys.stoneSlab="stairs:slab_stone"
industrialtest.elementKeys.cobble="default:cobble"
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industrialtest.elementKeys.mossCobble="default:mossycobble"
industrialtest.elementKeys.sand="default:sand"
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industrialtest.elementKeys.gravel="default:gravel"
industrialtest.elementKeys.ice="default:ice"
industrialtest.elementKeys.sandstone="default:sandstone"
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industrialtest.elementKeys.dirt="default:dirt"
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industrialtest.elementKeys.grassBlock="default:dirt_with_grass"
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industrialtest.elementKeys.obsidian="default:obsidian"
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industrialtest.elementKeys.whiteWool="wool:white"
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industrialtest.elementKeys.coalBlock="default:coalblock"
industrialtest.elementKeys.stoneWithCoal="default:stone_with_coal"
industrialtest.elementKeys.clayBlock="default:clay"
industrialtest.elementKeys.diamondBlock="default:diamondblock"
industrialtest.elementKeys.stoneWithDiamond="default:stone_with_diamond"
industrialtest.elementKeys.ironBlock="default:steelblock"
industrialtest.elementKeys.stoneWithIron="default:stone_with_iron"
industrialtest.elementKeys.goldBlock="default:goldblock"
industrialtest.elementKeys.stoneWithGold="default:stone_with_gold"
industrialtest.elementKeys.copperBlock="default:copperblock"
industrialtest.elementKeys.stoneWithCopper="default:stone_with_copper"
industrialtest.elementKeys.tinBlock="default:tinblock"
industrialtest.elementKeys.stoneWithTin="default:stone_with_tin"
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industrialtest.elementKeys.bronzeBlock="default:bronzeblock"
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industrialtest.elementKeys.leadLump="industrialtest:lead_lump"
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industrialtest.elementKeys.ironPickaxe="default:pick_steel"
industrialtest.elementKeys.ironHelmet="3d_armor:helmet_steel"
industrialtest.elementKeys.ironBoots="3d_armor:boots_steel"
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industrialtest.elementKeys.lavaSource="default:lava_source"
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industrialtest.elementKeys.waterSource="default:water_source"
industrialtest.elementKeys.sugarCane="default:papyrus"
industrialtest.elementKeys.wheat="farming:wheat"
industrialtest.elementKeys.dryShrub="default:dry_shrub"
industrialtest.elementKeys.cactus="default:cactus"
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industrialtest.elementKeys.gunpowder="tnt:gunpowder"
industrialtest.elementKeys.groupSapling="group:sapling"
industrialtest.elementKeys.groupLeaves="group:leaves"
industrialtest.elementKeys.stickyResin="industrialtest:sticky_resin"
industrialtest.elementKeys.rubber="industrialtest:rubber"
industrialtest.elementKeys.rubberWood="industrialtest:rubber_wood"
industrialtest.elementKeys.rubberSapling="industrialtest:rubber_sapling"
industrialtest.elementKeys.treetap="industrialtest:treetap"
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else
error("No compatible games found!")
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end