XtreemNodes/include/MapBlock.h

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#ifndef MAPBLOCK_H
#define MAPBLOCK_H
#include "Base.h"
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#include <math.h>
#include <cstdio>
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class MapBlock
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{
public:
int mapBlock[65536];
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MapBlock()
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{
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}
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int getNodeAt(int x, int y, int z) // Deprecated; only used internally.
{
return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
}
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void addNode(int id, int meta, int x, int y, int z)
{
mapBlock[256 * y + z * 16 + x] = id;
}
};
class BlockUtilities
{
public:
BlockUtilities()
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{
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}
static Position2D getBlockFromNodeCoordinates(int x, int z)
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{
Position2D pos2d;
pos2d.x = floor(x / 16);
pos2d.z = floor(z / 16);
return pos2d;
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}
};
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class BlockManager
{
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public:
MapBlock mapBlocks[16][16]; // 16 x 16 blocks
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BlockManager()
{
}
int getNodeAt(int x, int y, int z)
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{
//if(x < 16 && x >= 0 && z < 16 && z >= 0)
//{
if(x < 0 || y < 0 || z < 0)
{
return 0;
}
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
//printf("\n\nold x: %i, old z: %i", x, z);
int localX = x - block.x * 16;
int localZ = z - block.z * 16;
//printf("\nnew x: %i, new z: %i", x, z);
return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
//return mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16);
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}
bool isAir(int x, int y, int z)
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{
return getNodeAt(x, y, z) == 0;
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}
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private:
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};
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#endif