XtreemNodes/main.cpp

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#include <stdlib.h>
#include <GL/glut.h>
#include "Utilities.h"
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#include "MapBlock.h"
#include "Base.h"
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#include "NodeRenderer.h"
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#include "TextureHandler.h"
#include <math.h>
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#include <cstdio>
#include "FastNoiseLite.h"
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#include <random>
//#include <SFML/System.hpp>
//#include <SFML/Window.hpp>
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NodeRenderer renderer;
//BlockManager blockManager;
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BlockManager blockManager;
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TextureHandler textureHandler;
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GLfloat playerX = 0;
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GLfloat playerY = -30;
GLfloat playerZ = -100;
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GLfloat playerRotX = 0;
GLfloat playerRotY = 0;
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void display()
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{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
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glRotatef(playerRotX, 1.0F, .0F, .0F);
glRotatef(playerRotY, .0F, 1.0F, .0F);
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glTranslatef(playerX, playerY, playerZ);
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBegin(GL_QUADS);
for(int x = 0; x < 16; x++)
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{
for(int y = 0; y < 64; y++)
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{
for(int z = 0; z < 16; z++)
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{
// Math explanation for future reference:
// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
// need to be have block.[AXIS] * 16 subtracted from them so that the coordinates passed to the function are local
// block coordinates instead of global node coordinates (e.g. 1, and not 17)
if(blockManager.getNodeAt(x, y, z) > 0)
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{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
}
}
}
}
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glEnd();
glFlush();
glutSwapBuffers();
/*
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sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
const sf::Window& window = nullptr;
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
lastMousePos = sf::Mouse::getPosition(window);*/
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//glutPostRedisplay();
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}
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void reshape(int width, int height)
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{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30, width / (float) height, 5, 512.0F);
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glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
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void updateTimer(int time)
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{
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glutPostRedisplay();
glutTimerFunc(30, &updateTimer, 0);
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}
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void KeyboardFunc(unsigned char key, int x, int y)
{
if(key == 'a')
{
playerX += .8F;
}
if(key == 'd')
{
playerX -= .8F;
}
if(key == 'w')
{
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playerZ += .8;
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}
if(key == 's')
{
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playerZ -= .8;
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}
if(key == 'q')
{
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playerY += .8F;
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}
if(key == 'e')
{
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playerY -= .8F;
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}
if(key == 't')
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{
playerRotX -= .8F;
}
if(key == 'g')
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{
playerRotX += .8F;
}
if(key == 'f')
{
playerRotY -= .8F;
}
if(key == 'h')
{
playerRotY += .8F;
}
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if(key == 27)
{
exit(0);
}
}
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int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
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glClearColor(.4, .7, .8 , 255);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_TEXTURE_2D);
//glEnable(GL_CULL_FACE);
//glCullFace(GL_FRONT);
//glFrontFace(GL_CCW);
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// Load textures
textureHandler.loadAllTextures();
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FastNoiseLite perlin, os, cellular;
int seed = 138;
perlin.SetSeed(seed);
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
perlin.SetFrequency(.01F);
os.SetSeed(seed);
os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
os.SetFrequency(.01F);
cellular.SetSeed(seed);
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F);
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for(int bx = 0; bx < 1; bx++)
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{
for(int bz = 0; bz < 1; bz++)
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{
for(int x = 0; x < 16; x++)
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{
for(int z = 0; z < 16; z++)
{
float cX = (float)x + (16 * bx);
float cZ = (float)z + (16 * bz);
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) + (cellular.GetNoise(cX, cZ)) + 3; y++)
{
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blockManager.mapBlocks[bx][bz].addNode(y > 30 ? 1 : 2, 0, x, y, z);
}
}
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}
}
}
printf("\n0, 2, 0: %i", blockManager.isAir(0, 1, 0));
/*
for(int y = 0; y < 16; y++)
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{
for(int x = 0; x < 16; x++)
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{
for(int z = 0; z < 16; z++)
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{
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
printf("\n|x: %i |y: %i | z: %i | id: %i", x, y, z, blockManager.getNodeAt(x, y, z));
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}
}
}
*/
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updateTimer(0);
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glutDisplayFunc(&display);
glutReshapeFunc(&reshape);
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glutKeyboardFunc(&KeyboardFunc);
glutMainLoop();
return 0;
}