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360614e231
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Worldgen testing
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2022-11-01 21:21:18 -04:00 |
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ea818914bc
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Swapped the intervals for upward and downward movement
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2022-11-01 17:19:31 -04:00 |
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70830e5014
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Minor changes
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2022-11-01 16:47:04 -04:00 |
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39a256cb49
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Added controls for moving vertically and increased rendered world size
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2022-10-31 19:06:45 -04:00 |
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04ad3afe7d
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Transitioned to SFML for keyboard input
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2022-10-30 18:19:59 -04:00 |
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37676b72be
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Swapped the sign on front and back faces so that they render correctly again
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2022-10-30 17:13:18 -04:00 |
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a0bec8bfc5
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Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/
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2022-10-30 17:05:11 -04:00 |
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3aa203bac9
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Still dealing with a very strange issue (Mind fixing it, Kacperks?)
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2022-10-30 15:43:20 -04:00 |
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4c76fd1144
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Simplified the code for checking nodes and added simple shading
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2022-10-30 12:56:14 -04:00 |
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922826da0b
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Minor changes
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2022-10-30 11:53:41 -04:00 |
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1965b97c19
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Add Code::Blocks files
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2022-10-29 20:29:45 -04:00 |
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13828992d4
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Added terrain generation using FastNoiseLite
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2022-10-29 19:17:58 -04:00 |
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8365b148d0
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Performance fixes part 1
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2022-10-29 14:20:24 -04:00 |
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8cde72f632
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Support for more than one mapblock/chunk | WARNING: Shitty performance, even on RTX 3070
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2022-10-29 14:09:42 -04:00 |
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0d9da1cc25
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1st stage of adding an FPS camera
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2022-10-28 23:55:27 -04:00 |
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12933729b9
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Changes to mapblock
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2022-10-28 23:47:09 -04:00 |
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1a26c07604
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Fixed a small issue that prevents the engine from building
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2022-10-26 17:18:33 -04:00 |
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c72cdc23a4
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Updated mapblock code
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2022-10-26 17:13:48 -04:00 |
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6b169a1c50
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Texturing code + some other changes
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2022-10-23 17:44:58 -04:00 |
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097fe11f21
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Minor changes, as suggested by Rollerozxa
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2022-10-22 14:33:42 -04:00 |
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48bd114e4b
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Initial commit
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2022-10-22 11:03:43 -04:00 |
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