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7e7a73f9b6
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readd diverged version
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2023-09-23 21:19:52 +00:00 |
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76c7e1808c
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CMake build added. Basic OpenGL 3.3 Mesh Rendering
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2023-03-01 07:22:50 +01:00 |
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c3fa504c29
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Ignore
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2023-02-25 16:06:29 -05:00 |
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4efefa976a
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General fixes
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2023-02-25 16:04:37 -05:00 |
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ac2c3b5c79
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All the changes since last commit
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2022-12-26 20:50:14 -05:00 |
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fbe3bbd55e
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Fixed some of Kacperks's code.
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2022-11-01 17:07:58 -04:00 |
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cc7dfbc03d
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Button Class & MIT License Added.
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2022-11-01 11:36:12 +01:00 |
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5471f17bad
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Split MapBlock's header and implementation
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2022-10-30 18:19:35 -04:00 |
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37676b72be
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Swapped the sign on front and back faces so that they render correctly again
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2022-10-30 17:13:18 -04:00 |
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a0bec8bfc5
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Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/
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2022-10-30 17:05:11 -04:00 |
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3aa203bac9
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Still dealing with a very strange issue (Mind fixing it, Kacperks?)
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2022-10-30 15:43:20 -04:00 |
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4c76fd1144
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Simplified the code for checking nodes and added simple shading
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2022-10-30 12:56:14 -04:00 |
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922826da0b
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Minor changes
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2022-10-30 11:53:41 -04:00 |
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171c890aa4
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Grass is now the default texture
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2022-10-29 20:14:29 -04:00 |
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13828992d4
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Added terrain generation using FastNoiseLite
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2022-10-29 19:17:58 -04:00 |
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8365b148d0
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Performance fixes part 1
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2022-10-29 14:20:24 -04:00 |
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8cde72f632
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Support for more than one mapblock/chunk | WARNING: Shitty performance, even on RTX 3070
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2022-10-29 14:09:42 -04:00 |
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12933729b9
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Changes to mapblock
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2022-10-28 23:47:09 -04:00 |
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c72cdc23a4
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Updated mapblock code
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2022-10-26 17:13:48 -04:00 |
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6b169a1c50
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Texturing code + some other changes
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2022-10-23 17:44:58 -04:00 |
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097fe11f21
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Minor changes, as suggested by Rollerozxa
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2022-10-22 14:33:42 -04:00 |
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48bd114e4b
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Initial commit
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2022-10-22 11:03:43 -04:00 |
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