Commit Graph

22 Commits

Author SHA1 Message Date
ac2c3b5c79 All the changes since last commit 2022-12-26 20:50:14 -05:00
360614e231 Worldgen testing 2022-11-01 21:21:18 -04:00
ea818914bc Swapped the intervals for upward and downward movement 2022-11-01 17:19:31 -04:00
70830e5014 Minor changes 2022-11-01 16:47:04 -04:00
39a256cb49 Added controls for moving vertically and increased rendered world size 2022-10-31 19:06:45 -04:00
04ad3afe7d Transitioned to SFML for keyboard input 2022-10-30 18:19:59 -04:00
37676b72be Swapped the sign on front and back faces so that they render correctly again 2022-10-30 17:13:18 -04:00
a0bec8bfc5 Turns out it was the semicolons at the end of the lines the if statements were in. This took make me way longer to realize than it should've. :/ 2022-10-30 17:05:11 -04:00
3aa203bac9 Still dealing with a very strange issue (Mind fixing it, Kacperks?) 2022-10-30 15:43:20 -04:00
4c76fd1144 Simplified the code for checking nodes and added simple shading 2022-10-30 12:56:14 -04:00
922826da0b Minor changes 2022-10-30 11:53:41 -04:00
1965b97c19 Add Code::Blocks files 2022-10-29 20:29:45 -04:00
13828992d4 Added terrain generation using FastNoiseLite 2022-10-29 19:17:58 -04:00
8365b148d0 Performance fixes part 1 2022-10-29 14:20:24 -04:00
8cde72f632 Support for more than one mapblock/chunk | WARNING: Shitty performance, even on RTX 3070 2022-10-29 14:09:42 -04:00
0d9da1cc25 1st stage of adding an FPS camera 2022-10-28 23:55:27 -04:00
12933729b9 Changes to mapblock 2022-10-28 23:47:09 -04:00
1a26c07604 Fixed a small issue that prevents the engine from building 2022-10-26 17:18:33 -04:00
c72cdc23a4 Updated mapblock code 2022-10-26 17:13:48 -04:00
6b169a1c50 Texturing code + some other changes 2022-10-23 17:44:58 -04:00
097fe11f21 Minor changes, as suggested by Rollerozxa 2022-10-22 14:33:42 -04:00
48bd114e4b Initial commit 2022-10-22 11:03:43 -04:00